Mike's changes to dsf.c alter the internal storage format of dsf

structures, meaning that ad-hoc initialisation now doesn't work.
Hence, this checkin converts all ad-hoc dsf initialisations into
calls to dsf_init() or snew_dsf(). At least, I _hope_ I've caught
all of them.

[originally from svn r6888]
This commit is contained in:
Simon Tatham
2006-11-01 11:31:20 +00:00
parent fe4fd0ebc5
commit 9b31ed25d8
4 changed files with 8 additions and 18 deletions

13
slant.c
View File

@ -468,15 +468,13 @@ static int slant_solve(int w, int h, const signed char *clues,
* Establish a disjoint set forest for tracking connectedness
* between grid points.
*/
for (i = 0; i < W*H; i++)
sc->connected[i] = i; /* initially all distinct */
dsf_init(sc->connected, W*H);
/*
* Establish a disjoint set forest for tracking which squares
* are known to slant in the same direction.
*/
for (i = 0; i < w*h; i++)
sc->equiv[i] = i; /* initially all distinct */
dsf_init(sc->equiv, w*h);
/*
* Clear the slashval array.
@ -1006,9 +1004,7 @@ static void slant_generate(int w, int h, signed char *soln, random_state *rs)
* Establish a disjoint set forest for tracking connectedness
* between grid points.
*/
connected = snewn(W*H, int);
for (i = 0; i < W*H; i++)
connected[i] = i; /* initially all distinct */
connected = snew_dsf(W*H);
/*
* Prepare a list of the squares in the grid, and fill them in
@ -1389,8 +1385,7 @@ static int check_completion(game_state *state)
* edge is visited at most twice.
*/
dsf = state->clues->tmpdsf;
for (i = 0; i < W*H; i++)
dsf[i] = i; /* initially all distinct */
dsf_init(dsf, W*H);
for (y = 0; y < h; y++)
for (x = 0; x < w; x++) {
int i1, i2;