GNUstep compatibility: remove an unused variable which the compiler

warned about.

[originally from svn r9501]
This commit is contained in:
Simon Tatham
2012-05-06 14:01:35 +00:00
parent 3fbb23e354
commit 9d3c8fbde0

43
osx.m
View File

@ -1562,7 +1562,6 @@ int main(int argc, char **argv)
{
NSAutoreleasePool *pool;
NSMenu *menu;
NSMenuItem *item;
AppController *controller;
NSImage *icon;
@ -1578,24 +1577,24 @@ int main(int argc, char **argv)
[NSApp setMainMenu: newmenu("Main Menu")];
menu = newsubmenu([NSApp mainMenu], "Apple Menu");
item = newitem(menu, "About Puzzles", "", NULL, @selector(about:));
newitem(menu, "About Puzzles", "", NULL, @selector(about:));
[menu addItem:[NSMenuItem separatorItem]];
[NSApp setServicesMenu:newsubmenu(menu, "Services")];
[menu addItem:[NSMenuItem separatorItem]];
item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
[menu addItem:[NSMenuItem separatorItem]];
item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
[NSApp setAppleMenu: menu];
menu = newsubmenu([NSApp mainMenu], "File");
item = newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
item = newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
item = newitem(menu, "New Game", "n", NULL, @selector(newGame:));
item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
item = newitem(menu, "Specific Random Seed", "", NULL,
newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
newitem(menu, "New Game", "n", NULL, @selector(newGame:));
newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
newitem(menu, "Specific Random Seed", "", NULL,
@selector(specificRandomGame:));
[menu addItem:[NSMenuItem separatorItem]];
{
@ -1611,28 +1610,28 @@ int main(int argc, char **argv)
}
}
[menu addItem:[NSMenuItem separatorItem]];
item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
newitem(menu, "Close", "w", NULL, @selector(performClose:));
menu = newsubmenu([NSApp mainMenu], "Edit");
item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
[menu addItem:[NSMenuItem separatorItem]];
item = newitem(menu, "Cut", "x", NULL, @selector(cut:));
item = newitem(menu, "Copy", "c", NULL, @selector(copy:));
item = newitem(menu, "Paste", "v", NULL, @selector(paste:));
newitem(menu, "Cut", "x", NULL, @selector(cut:));
newitem(menu, "Copy", "c", NULL, @selector(copy:));
newitem(menu, "Paste", "v", NULL, @selector(paste:));
[menu addItem:[NSMenuItem separatorItem]];
item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
menu = newsubmenu([NSApp mainMenu], "Type");
typemenu = menu;
item = newitem(menu, "Custom", "", NULL, @selector(customGameType:));
newitem(menu, "Custom", "", NULL, @selector(customGameType:));
menu = newsubmenu([NSApp mainMenu], "Window");
[NSApp setWindowsMenu: menu];
item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
menu = newsubmenu([NSApp mainMenu], "Help");
item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
[NSApp run];
[pool release];