Add game_text_format to Tents.

Replaces an inactive stub implementation.
This commit is contained in:
Jonas Kölker
2015-09-21 17:14:55 +02:00
committed by Simon Tatham
parent 051ab1701e
commit 9e1a7d87cd

75
tents.c
View File

@ -1367,42 +1367,57 @@ static char *solve_game(const game_state *state, const game_state *currstate,
static int game_can_format_as_text_now(const game_params *params)
{
return TRUE;
return params->w <= 1998 && params->h <= 1998; /* 999 tents */
}
static char *game_text_format(const game_state *state)
{
int w = state->p.w, h = state->p.h;
char *ret, *p;
int x, y;
int w = state->p.w, h = state->p.h, r, c;
int cw = 4, ch = 2, gw = (w+1)*cw + 2, gh = (h+1)*ch + 1, len = gw * gh;
char *board = snewn(len + 1, char);
/*
* FIXME: We currently do not print the numbers round the edges
* of the grid. I need to work out a sensible way of doing this
* even when the column numbers exceed 9.
*
* In the absence of those numbers, the result size is h lines
* of w+1 characters each, plus a NUL.
*
* This function is currently only used by the standalone
* solver; until I make it look more sensible, I won't enable
* it in the main game structure.
*/
ret = snewn(h*(w+1) + 1, char);
p = ret;
for (y = 0; y < h; y++) {
for (x = 0; x < w; x++) {
*p = (state->grid[y*w+x] == BLANK ? '.' :
state->grid[y*w+x] == TREE ? 'T' :
state->grid[y*w+x] == TENT ? '*' :
state->grid[y*w+x] == NONTENT ? '-' : '?');
p++;
sprintf(board, "%*s\n", len - 2, "");
for (r = 0; r <= h; ++r) {
for (c = 0; c <= w; ++c) {
int cell = r*ch*gw + cw*c, center = cell + gw*ch/2 + cw/2;
int i = r*w + c, n = 1000;
if (r == h && c == w) /* NOP */;
else if (c == w) n = state->numbers->numbers[w + r];
else if (r == h) n = state->numbers->numbers[c];
else switch (state->grid[i]) {
case BLANK: board[center] = '.'; break;
case TREE: board[center] = 'T'; break;
case TENT: memcpy(board + center - 1, "//\\", 3); break;
case NONTENT: break;
default: memcpy(board + center - 1, "wtf", 3);
}
if (n < 100) {
board[center] = '0' + n % 10;
if (n >= 10) board[center - 1] = '0' + n / 10;
} else if (n < 1000) {
board[center + 1] = '0' + n % 10;
board[center] = '0' + n / 10 % 10;
board[center - 1] = '0' + n / 100;
}
board[cell] = '+';
memset(board + cell + 1, '-', cw - 1);
for (i = 1; i < ch; ++i) board[cell + i*gw] = '|';
}
*p++ = '\n';
}
*p++ = '\0';
return ret;
for (c = 0; c < ch; ++c) {
board[(r*ch+c)*gw + gw - 2] =
c == 0 ? '+' : r < h ? '|' : ' ';
board[(r*ch+c)*gw + gw - 1] = '\n';
}
}
memset(board + len - gw, '-', gw - 2 - cw);
for (c = 0; c <= w; ++c) board[len - gw + cw*c] = '+';
return board;
}
struct game_ui {
@ -2588,7 +2603,7 @@ const struct game thegame = {
dup_game,
free_game,
TRUE, solve_game,
FALSE, game_can_format_as_text_now, game_text_format,
TRUE, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,