Use the standard game_mkhighlight in Same Game

This should ensure that the cursor is visible on the background.
This commit is contained in:
Ben Harris
2023-07-27 23:06:46 +01:00
parent d4d8e5bfc8
commit 9e4e15fda2

View File

@ -1389,7 +1389,7 @@ static float *game_colours(frontend *fe, int *ncolours)
{
float *ret = snewn(3 * NCOLOURS, float);
frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT);
ret[COL_1 * 3 + 0] = 0.0F;
ret[COL_1 * 3 + 1] = 0.0F;
@ -1435,14 +1435,6 @@ static float *game_colours(frontend *fe, int *ncolours)
ret[COL_SEL * 3 + 1] = 1.0F;
ret[COL_SEL * 3 + 2] = 1.0F;
ret[COL_HIGHLIGHT * 3 + 0] = 1.0F;
ret[COL_HIGHLIGHT * 3 + 1] = 1.0F;
ret[COL_HIGHLIGHT * 3 + 2] = 1.0F;
ret[COL_LOWLIGHT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0F / 3.0F;
ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0F / 3.0F;
ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0F / 3.0F;
*ncolours = NCOLOURS;
return ret;
}