From 9f98144a0f4ced3bb3ab21d86883ab146f9ee0a4 Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Thu, 10 Aug 2023 23:33:31 +0100 Subject: [PATCH] Palisade: use new move_cursor() features --- palisade.c | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/palisade.c b/palisade.c index 028633b..2f3545c 100644 --- a/palisade.c +++ b/palisade.c @@ -963,10 +963,10 @@ static char *interpret_move(const game_state *state, game_ui *ui, } if (IS_CURSOR_MOVE(button)) { - ui->show = true; if (control || shift) { borderflag flag = 0, newflag; int dir, i = ui->y * w + ui->x; + ui->show = true; x = ui->x; y = ui->y; move_cursor(button, &x, &y, w, h, false, NULL); @@ -988,10 +988,8 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (shift) newflag |= DISABLED(BORDER(FLIP(dir))); return string(80, "F%d,%d,%dF%d,%d,%d", ui->x, ui->y, flag, x, y, newflag); - } else { - move_cursor(button, &ui->x, &ui->y, w, h, false, NULL); - return MOVE_UI_UPDATE; - } + } else + return move_cursor(button, &ui->x, &ui->y, w, h, false, &ui->show); } return NULL;