Introduce, and implement as usefully as I can in all front ends, a

new function in the drawing API which permits the display of text
from outside basic ASCII. A fallback mechanism is provided so that
puzzles can give a list of strings they'd like to display in order
of preference and the system will return the best one it can manage;
puzzles are required to cope with ASCII-only front ends.

[originally from svn r8793]
This commit is contained in:
Simon Tatham
2009-12-27 10:01:16 +00:00
parent 72922b3078
commit 9fbb365684
10 changed files with 227 additions and 18 deletions

View File

@ -127,6 +127,39 @@ void end_draw(drawing *dr)
dr->api->end_draw(dr->handle);
}
char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
{
int i;
/*
* If the drawing implementation provides one of these, use it.
*/
if (dr && dr->api->text_fallback)
return dr->api->text_fallback(dr->handle, strings, nstrings);
/*
* Otherwise, do the simple thing and just pick the first string
* that fits in plain ASCII. It will then need no translation
* out of UTF-8.
*/
for (i = 0; i < nstrings; i++) {
const char *p;
for (p = strings[i]; *p; p++)
if (*p & 0x80)
break;
if (!*p)
return dupstr(strings[i]);
}
/*
* The caller was responsible for making sure _some_ string in
* the list was in plain ASCII.
*/
assert(!"Should never get here");
return NULL; /* placate optimiser */
}
void status_bar(drawing *dr, char *text)
{
char *rewritten;