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Introduce, and implement as usefully as I can in all front ends, a
new function in the drawing API which permits the display of text from outside basic ASCII. A fallback mechanism is provided so that puzzles can give a list of strings they'd like to display in order of preference and the system will return the best one it can manage; puzzles are required to cope with ASCII-only front ends. [originally from svn r8793]
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11
nestedvm.c
11
nestedvm.c
@ -167,6 +167,16 @@ void nestedvm_end_draw(void *handle)
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_call_java(4,2,0,0);
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}
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char *nestedvm_text_fallback(void *handle, const char *const *strings,
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int nstrings)
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{
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/*
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* We assume Java can cope with any UTF-8 likely to be emitted
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* by a puzzle.
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*/
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return dupstr(strings[0]);
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}
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const struct drawing_api nestedvm_drawing = {
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nestedvm_draw_text,
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nestedvm_draw_rect,
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@ -185,6 +195,7 @@ const struct drawing_api nestedvm_drawing = {
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nestedvm_blitter_load,
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NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
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NULL, NULL, /* line_width, line_dotted */
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nestedvm_text_fallback,
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};
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int jcallback_key_event(int x, int y, int keyval)
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