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Introduce, and implement as usefully as I can in all front ends, a
new function in the drawing API which permits the display of text from outside basic ASCII. A fallback mechanism is provided so that puzzles can give a list of strings they'd like to display in order of preference and the system will return the best one it can manage; puzzles are required to cope with ASCII-only front ends. [originally from svn r8793]
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@ -189,6 +189,7 @@ void unclip(drawing *dr);
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void start_draw(drawing *dr);
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void draw_update(drawing *dr, int x, int y, int w, int h);
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void end_draw(drawing *dr);
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char *text_fallback(drawing *dr, const char *const *strings, int nstrings);
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void status_bar(drawing *dr, char *text);
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blitter *blitter_new(drawing *dr, int w, int h);
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void blitter_free(drawing *dr, blitter *bl);
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@ -516,6 +517,8 @@ struct drawing_api {
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void (*end_doc)(void *handle);
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void (*line_width)(void *handle, float width);
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void (*line_dotted)(void *handle, int dotted);
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char *(*text_fallback)(void *handle, const char *const *strings,
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int nstrings);
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};
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/*
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