diff --git a/undead.c b/undead.c index 70a5f4c..ef3827b 100644 --- a/undead.c +++ b/undead.c @@ -2080,9 +2080,8 @@ static game_state *execute_move(const game_state *state, const char *move) if (c == 'S') { move++; solver = true; - } - if (c == 'G' || c == 'V' || c == 'Z' || c == 'E' || - c == 'g' || c == 'v' || c == 'z') { + } else if (c == 'G' || c == 'V' || c == 'Z' || c == 'E' || + c == 'g' || c == 'v' || c == 'z') { move++; sscanf(move, "%d%n", &x, &n); if (c == 'G') ret->guess[x] = 1; @@ -2093,13 +2092,11 @@ static game_state *execute_move(const game_state *state, const char *move) if (c == 'v') ret->pencils[x] ^= 2; if (c == 'z') ret->pencils[x] ^= 4; move += n; - } - if (c == 'D' && sscanf(move + 1, "%d,%d%n", &x, &y, &n) == 2 && - is_clue(ret, x, y)) { + } else if (c == 'D' && sscanf(move + 1, "%d,%d%n", &x, &y, &n) == 2 && + is_clue(ret, x, y)) { ret->hints_done[clue_index(ret, x, y)] ^= 1; move += n + 1; - } - if (c == 'M') { + } else if (c == 'M') { /* * Fill in absolutely all pencil marks in unfilled * squares, for those who like to play by the rigorous @@ -2110,6 +2107,10 @@ static game_state *execute_move(const game_state *state, const char *move) if (ret->guess[i] == 7) ret->pencils[i] = 7; move++; + } else { + /* Unknown move type. */ + free_game(ret); + return NULL; } if (*move == ';') move++; }