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draw_thick_line: Bound thickness by 1.0 below
A line less than 1 pixel wide may not be visible. So if a backend wants to draw a line whose width scaled by the window size, that line thickness ought to be at least 1.0. That way if the scale is small, but still big enough that there is a straightforward interpretation of the drawing primitives which is legible, we implement that interpretation. If a frontend draws a narrower line, making it wider might cause drawing anomalies, due to the line now having a bigger bounding box. These anomalies should occur only at small scales where currently the display is not legible, and we should fix them as we notice them. Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
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committed by
Simon Tatham

parent
df3b9cb845
commit
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@ -1928,6 +1928,9 @@ Indeed, even horizontal or vertical lines may be anti-aliased.
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This function may be used for both drawing and printing.
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This function may be used for both drawing and printing.
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If the xpecified thickness is less than 1.0, 1.0 is used.
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This ensures that thin lines are visible even at small scales.
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\S{drawing-draw-text} \cw{draw_text()}
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\S{drawing-draw-text} \cw{draw_text()}
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\c void draw_text(drawing *dr, int x, int y, int fonttype,
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\c void draw_text(drawing *dr, int x, int y, int fonttype,
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@ -90,6 +90,8 @@ void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour)
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void draw_thick_line(drawing *dr, float thickness,
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void draw_thick_line(drawing *dr, float thickness,
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float x1, float y1, float x2, float y2, int colour)
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float x1, float y1, float x2, float y2, int colour)
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{
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{
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if (thickness < 1.0)
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thickness = 1.0;
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if (dr->api->draw_thick_line) {
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if (dr->api->draw_thick_line) {
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dr->api->draw_thick_line(dr->handle, thickness,
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dr->api->draw_thick_line(dr->handle, thickness,
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x1, y1, x2, y2, colour);
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x1, y1, x2, y2, colour);
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