Signpost: use new move_cursor() features

This commit is contained in:
Ben Harris
2023-08-11 00:44:49 +01:00
parent 2aa5708bc7
commit a0c7156fc8

View File

@ -1511,13 +1511,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
char buf[80];
if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, false, NULL);
ui->cshow = true;
char *ret;
ret = move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, false,
&ui->cshow);
if (ui->dragging) {
ui->dx = COORD(ui->cx) + TILE_SIZE/2;
ui->dy = COORD(ui->cy) + TILE_SIZE/2;
}
return MOVE_UI_UPDATE;
return ret;
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cshow)
ui->cshow = true;