Various changes prompted by my boss taking an interest:

- added a compilation option -DSTANDALONE_SOLVER which makes both
   of Solo's internal solvers accessible from the command line.
 - fix a bug in nsolve turned up by testing in this mode: it failed
   to iterate at all! Oddly, this massive improvement to the
   effectiveness of nsolve hasn't emptied the generated grids by
   very much.
 - add an extra mode of reasoning to my to-do list (which is the
   dual of one already there, so I'm kicking myself).

[originally from svn r5670]
This commit is contained in:
Simon Tatham
2005-04-25 14:03:53 +00:00
parent 6bf62f4577
commit a163926ed5

111
solo.c
View File

@ -698,8 +698,10 @@ static int nsolve_elim(struct nsolve_usage *usage, int start, int step)
x = y / cr;
y %= cr;
nsolve_place(usage, x, y, n);
return TRUE;
if (!usage->grid[YUNTRANS(y)*cr+x]) {
nsolve_place(usage, x, y, n);
return TRUE;
}
}
return FALSE;
@ -746,6 +748,8 @@ static int nsolve(int c, int r, digit *grid)
* not.
*/
while (1) {
cont:
/*
* Blockwise positional elimination.
*/
@ -754,7 +758,7 @@ static int nsolve(int c, int r, digit *grid)
for (n = 1; n <= cr; n++)
if (!usage->blk[(y*c+(x/r))*cr+n-1] &&
nsolve_elim(usage, cubepos(x,y,n), r*cr))
continue;
goto cont;
/*
* Row-wise positional elimination.
@ -763,7 +767,7 @@ static int nsolve(int c, int r, digit *grid)
for (n = 1; n <= cr; n++)
if (!usage->row[y*cr+n-1] &&
nsolve_elim(usage, cubepos(0,y,n), cr*cr))
continue;
goto cont;
/*
* Column-wise positional elimination.
*/
@ -771,7 +775,7 @@ static int nsolve(int c, int r, digit *grid)
for (n = 1; n <= cr; n++)
if (!usage->col[x*cr+n-1] &&
nsolve_elim(usage, cubepos(x,0,n), cr))
continue;
goto cont;
/*
* Numeric elimination.
@ -780,7 +784,7 @@ static int nsolve(int c, int r, digit *grid)
for (y = 0; y < cr; y++)
if (!usage->grid[YUNTRANS(y)*cr+x] &&
nsolve_elim(usage, cubepos(x,y,1), 1))
continue;
goto cont;
/*
* If we reach here, we have made no deductions in this
@ -1526,3 +1530,98 @@ const struct game thegame = {
game_flash_length,
game_wants_statusbar,
};
#ifdef STANDALONE_SOLVER
void frontend_default_colour(frontend *fe, float *output) {}
void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
int align, int colour, char *text) {}
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour) {}
void clip(frontend *fe, int x, int y, int w, int h) {}
void unclip(frontend *fe) {}
void start_draw(frontend *fe) {}
void draw_update(frontend *fe, int x, int y, int w, int h) {}
void end_draw(frontend *fe) {}
#include <stdarg.h>
void fatal(char *fmt, ...)
{
va_list ap;
fprintf(stderr, "fatal error: ");
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fprintf(stderr, "\n");
exit(1);
}
int main(int argc, char **argv)
{
game_params *p;
game_state *s;
int recurse = FALSE;
char *id = NULL, *seed, *err;
int y, x;
while (--argc > 0) {
char *p = *++argv;
if (!strcmp(p, "-r")) {
recurse = TRUE;
} else if (!strcmp(p, "-n")) {
recurse = FALSE;
} else if (*p == '-') {
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0]);
return 1;
} else {
id = p;
}
}
if (!id) {
fprintf(stderr, "usage: %s [-n | -r] <game_id>\n", argv[0]);
return 1;
}
seed = strchr(id, ':');
if (!seed) {
fprintf(stderr, "%s: game id expects a colon in it\n", argv[0]);
return 1;
}
*seed++ = '\0';
p = decode_params(id);
err = validate_seed(p, seed);
if (err) {
fprintf(stderr, "%s: %s\n", argv[0], err);
return 1;
}
s = new_game(p, seed);
if (recurse) {
int ret = rsolve(p->c, p->r, s->grid, NULL, 2);
if (ret > 1) {
printf("multiple solutions detected; only first one output\n");
}
} else {
nsolve(p->c, p->r, s->grid);
}
for (y = 0; y < p->c * p->r; y++) {
for (x = 0; x < p->c * p->r; x++) {
printf("%2.0d", s->grid[y * p->c * p->r + x]);
}
printf("\n");
}
printf("\n");
return 0;
}
#endif