mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Patch from Chris Emerson: rather than dynamically calling
get_correct() at (among other things) every redraw, we call it once at the creation of a new game_state to save CPU. [originally from svn r6106]
This commit is contained in:
210
rect.c
210
rect.c
@ -76,6 +76,7 @@ struct game_state {
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unsigned char *vedge; /* (w+1) x h */
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unsigned char *hedge; /* w x (h+1) */
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int completed, cheated;
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unsigned char *correct;
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};
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static game_params *default_params(void)
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@ -1773,6 +1774,99 @@ static char *validate_desc(game_params *params, char *desc)
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return NULL;
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}
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static unsigned char *get_correct(game_state *state)
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{
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unsigned char *ret;
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int x, y;
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ret = snewn(state->w * state->h, unsigned char);
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memset(ret, 0xFF, state->w * state->h);
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for (x = 0; x < state->w; x++)
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for (y = 0; y < state->h; y++)
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if (index(state,ret,x,y) == 0xFF) {
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int rw, rh;
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int xx, yy;
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int num, area, valid;
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/*
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* Find a rectangle starting at this point.
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*/
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rw = 1;
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while (x+rw < state->w && !vedge(state,x+rw,y))
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rw++;
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rh = 1;
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while (y+rh < state->h && !hedge(state,x,y+rh))
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rh++;
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/*
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* We know what the dimensions of the rectangle
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* should be if it's there at all. Find out if we
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* really have a valid rectangle.
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*/
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valid = TRUE;
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/* Check the horizontal edges. */
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for (xx = x; xx < x+rw; xx++) {
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for (yy = y; yy <= y+rh; yy++) {
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int e = !HRANGE(state,xx,yy) || hedge(state,xx,yy);
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int ec = (yy == y || yy == y+rh);
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if (e != ec)
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valid = FALSE;
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}
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}
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/* Check the vertical edges. */
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for (yy = y; yy < y+rh; yy++) {
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for (xx = x; xx <= x+rw; xx++) {
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int e = !VRANGE(state,xx,yy) || vedge(state,xx,yy);
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int ec = (xx == x || xx == x+rw);
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if (e != ec)
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valid = FALSE;
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}
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}
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/*
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* If this is not a valid rectangle with no other
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* edges inside it, we just mark this square as not
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* complete and proceed to the next square.
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*/
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if (!valid) {
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index(state, ret, x, y) = 0;
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continue;
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}
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/*
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* We have a rectangle. Now see what its area is,
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* and how many numbers are in it.
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*/
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num = 0;
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area = 0;
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for (xx = x; xx < x+rw; xx++) {
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for (yy = y; yy < y+rh; yy++) {
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area++;
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if (grid(state,xx,yy)) {
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if (num > 0)
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valid = FALSE; /* two numbers */
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num = grid(state,xx,yy);
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}
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}
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}
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if (num != area)
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valid = FALSE;
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/*
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* Now fill in the whole rectangle based on the
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* value of `valid'.
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*/
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for (xx = x; xx < x+rw; xx++) {
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for (yy = y; yy < y+rh; yy++) {
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index(state, ret, xx, yy) = valid;
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}
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}
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}
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return ret;
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}
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static game_state *new_game(midend_data *me, game_params *params, char *desc)
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{
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game_state *state = snew(game_state);
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@ -1813,6 +1907,8 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc)
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for (x = 0; x < state->w; x++)
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vedge(state,x,y) = hedge(state,x,y) = 0;
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state->correct = get_correct(state);
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return state;
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}
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@ -1826,6 +1922,7 @@ static game_state *dup_game(game_state *state)
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ret->vedge = snewn(state->w * state->h, unsigned char);
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ret->hedge = snewn(state->w * state->h, unsigned char);
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ret->grid = snewn(state->w * state->h, int);
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ret->correct = snewn(ret->w * ret->h, unsigned char);
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ret->completed = state->completed;
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ret->cheated = state->cheated;
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@ -1834,6 +1931,8 @@ static game_state *dup_game(game_state *state)
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memcpy(ret->vedge, state->vedge, state->w*state->h*sizeof(unsigned char));
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memcpy(ret->hedge, state->hedge, state->w*state->h*sizeof(unsigned char));
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memcpy(ret->correct, state->correct, state->w*state->h*sizeof(unsigned char));
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return ret;
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}
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@ -1842,6 +1941,7 @@ static void free_game(game_state *state)
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sfree(state->grid);
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sfree(state->vedge);
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sfree(state->hedge);
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sfree(state->correct);
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sfree(state);
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}
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@ -2007,99 +2107,6 @@ static char *game_text_format(game_state *state)
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return ret;
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}
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static unsigned char *get_correct(game_state *state)
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{
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unsigned char *ret;
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int x, y;
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ret = snewn(state->w * state->h, unsigned char);
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memset(ret, 0xFF, state->w * state->h);
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for (x = 0; x < state->w; x++)
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for (y = 0; y < state->h; y++)
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if (index(state,ret,x,y) == 0xFF) {
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int rw, rh;
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int xx, yy;
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int num, area, valid;
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/*
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* Find a rectangle starting at this point.
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*/
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rw = 1;
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while (x+rw < state->w && !vedge(state,x+rw,y))
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rw++;
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rh = 1;
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while (y+rh < state->h && !hedge(state,x,y+rh))
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rh++;
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/*
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* We know what the dimensions of the rectangle
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* should be if it's there at all. Find out if we
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* really have a valid rectangle.
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*/
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valid = TRUE;
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/* Check the horizontal edges. */
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for (xx = x; xx < x+rw; xx++) {
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for (yy = y; yy <= y+rh; yy++) {
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int e = !HRANGE(state,xx,yy) || hedge(state,xx,yy);
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int ec = (yy == y || yy == y+rh);
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if (e != ec)
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valid = FALSE;
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}
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}
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/* Check the vertical edges. */
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for (yy = y; yy < y+rh; yy++) {
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for (xx = x; xx <= x+rw; xx++) {
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int e = !VRANGE(state,xx,yy) || vedge(state,xx,yy);
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int ec = (xx == x || xx == x+rw);
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if (e != ec)
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valid = FALSE;
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}
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}
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/*
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* If this is not a valid rectangle with no other
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* edges inside it, we just mark this square as not
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* complete and proceed to the next square.
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*/
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if (!valid) {
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index(state, ret, x, y) = 0;
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continue;
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}
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/*
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* We have a rectangle. Now see what its area is,
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* and how many numbers are in it.
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*/
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num = 0;
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area = 0;
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for (xx = x; xx < x+rw; xx++) {
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for (yy = y; yy < y+rh; yy++) {
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area++;
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if (grid(state,xx,yy)) {
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if (num > 0)
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valid = FALSE; /* two numbers */
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num = grid(state,xx,yy);
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}
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}
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}
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if (num != area)
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valid = FALSE;
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/*
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* Now fill in the whole rectangle based on the
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* value of `valid'.
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*/
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for (xx = x; xx < x+rw; xx++) {
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for (yy = y; yy < y+rh; yy++) {
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index(state, ret, xx, yy) = valid;
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}
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}
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}
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return ret;
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}
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struct game_ui {
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/*
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* These coordinates are 2 times the obvious grid coordinates.
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@ -2440,6 +2447,9 @@ static game_state *execute_move(game_state *from, char *move)
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if (*p) p++;
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}
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sfree(ret->correct);
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ret->correct = get_correct(ret);
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return ret;
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} else if (move[0] == 'R' &&
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@ -2473,20 +2483,20 @@ static game_state *execute_move(game_state *from, char *move)
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*/
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if (!ret->completed) {
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int x, y, ok;
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unsigned char *correct = get_correct(ret);
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ok = TRUE;
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for (x = 0; x < ret->w; x++)
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for (y = 0; y < ret->h; y++)
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if (!index(ret, correct, x, y))
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if (!index(ret, ret->correct, x, y))
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ok = FALSE;
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sfree(correct);
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if (ok)
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ret->completed = TRUE;
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}
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sfree(ret->correct);
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ret->correct = get_correct(ret);
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return ret;
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}
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@ -2629,11 +2639,8 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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float animtime, float flashtime)
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{
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int x, y;
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unsigned char *correct;
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unsigned char *hedge, *vedge, *corners;
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correct = get_correct(state);
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if (ui->dragged) {
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hedge = snewn(state->w*state->h, unsigned char);
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vedge = snewn(state->w*state->h, unsigned char);
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@ -2699,7 +2706,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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if (x+1 < state->w && y+1 < state->h)
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/* cast to prevent 2<<14 sign-extending on promotion to long */
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c |= (unsigned long)index(state,corners,x+1,y+1) << 14;
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if (index(state, correct, x, y) && !flashtime)
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if (index(state, state->correct, x, y) && !flashtime)
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c |= CORRECT;
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if (index(ds,ds->visible,x,y) != c) {
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@ -2735,7 +2742,6 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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}
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sfree(corners);
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sfree(correct);
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}
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static float game_anim_length(game_state *oldstate,
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