Make emcc.c clean under -Wmissing-prototypes etc

Also -Wstrict-prototypes and -Wmissing-variable-declarations.

Functions that are called from JavaScript now have a separate
declaration at the top of the file with a comment reminding one to
update emcclib.js if they're changed.
This commit is contained in:
Ben Harris
2023-02-18 18:12:49 +00:00
parent 85cf484e7a
commit a35405ca35

50
emcc.c
View File

@ -59,8 +59,8 @@ extern void js_get_date_64(unsigned *p);
extern void js_update_permalinks(const char *desc, const char *seed);
extern void js_enable_undo_redo(bool undo, bool redo);
extern void js_update_key_labels(const char *lsk, const char *csk);
extern void js_activate_timer();
extern void js_deactivate_timer();
extern void js_activate_timer(void);
extern void js_deactivate_timer(void);
extern void js_canvas_start_draw(void);
extern void js_canvas_draw_update(int x, int y, int w, int h);
extern void js_canvas_end_draw(void);
@ -88,7 +88,7 @@ extern void js_canvas_remove_statusbar(void);
extern void js_canvas_set_statusbar(const char *text);
extern bool js_canvas_get_preferred_size(int *wp, int *hp);
extern void js_canvas_set_size(int w, int h);
extern double js_get_device_pixel_ratio();
extern double js_get_device_pixel_ratio(void);
extern void js_dialog_init(const char *title);
extern void js_dialog_string(int i, const char *title, const char *initvalue);
@ -99,6 +99,26 @@ extern void js_dialog_launch(void);
extern void js_dialog_cleanup(void);
extern void js_focus_canvas(void);
/*
* These functions are called from JavaScript, so their prototypes
* need to be kept in sync with emccpre.js.
*/
bool mouseup(int x, int y, int button);
bool mousedown(int x, int y, int button);
bool mousemove(int x, int y, int buttons);
bool key(int keycode, const char *key, const char *chr, int location,
bool shift, bool ctrl);
void timer_callback(double tplus);
void command(int n);
char *get_save_file(void);
void free_save_file(char *buffer);
void load_game(const char *buffer, int len);
void dlg_return_sval(int index, const char *val);
void dlg_return_ival(int index, int val);
void resize_puzzle(int w, int h);
void restore_puzzle_size(int w, int h);
void rescale_puzzle(void);
/*
* Call JS to get the date, and use that to initialise our random
* number generator to invent the first game seed.
@ -129,6 +149,7 @@ void fatal(const char *fmt, ...)
js_error_box(buf);
}
#ifdef DEBUGGING
void debug_printf(const char *fmt, ...)
{
char buf[512];
@ -138,12 +159,13 @@ void debug_printf(const char *fmt, ...)
va_end(ap);
js_debug(buf);
}
#endif
/*
* Helper function that makes it easy to test strings that might be
* NULL.
*/
int strnullcmp(const char *a, const char *b)
static int strnullcmp(const char *a, const char *b)
{
if (a == NULL || b == NULL)
return a != NULL ? +1 : b != NULL ? -1 : 0;
@ -153,18 +175,18 @@ int strnullcmp(const char *a, const char *b)
/*
* HTMLish names for the colours allocated by the puzzle.
*/
char **colour_strings;
int ncolours;
static char **colour_strings;
static int ncolours;
/*
* The global midend object.
*/
midend *me;
static midend *me;
/* ----------------------------------------------------------------------
* Timing functions.
*/
bool timer_active = false;
static bool timer_active = false;
void deactivate_timer(frontend *fe)
{
js_deactivate_timer();
@ -193,7 +215,7 @@ static int canvas_w, canvas_h;
* Called when we resize as a result of changing puzzle settings
* or device pixel ratio.
*/
static void resize()
static void resize(void)
{
int w, h;
bool user;
@ -206,7 +228,7 @@ static void resize()
}
/* Called from JS when the device pixel ratio changes */
void rescale_puzzle()
void rescale_puzzle(void)
{
resize();
midend_force_redraw(me);
@ -591,7 +613,7 @@ static char *js_text_fallback(void *handle, const char *const *strings,
return dupstr(strings[0]); /* Emscripten has no trouble with UTF-8 */
}
const struct drawing_api js_drawing = {
static const struct drawing_api js_drawing = {
js_draw_text,
js_draw_rect,
js_draw_line,
@ -618,9 +640,9 @@ const struct drawing_api js_drawing = {
*/
static game_params **presets;
static int npresets;
bool have_presets_dropdown;
static bool have_presets_dropdown;
void populate_js_preset_menu(int menuid, struct preset_menu *menu)
static void populate_js_preset_menu(int menuid, struct preset_menu *menu)
{
int i;
for (i = 0; i < menu->n_entries; i++) {
@ -635,7 +657,7 @@ void populate_js_preset_menu(int menuid, struct preset_menu *menu)
}
}
void select_appropriate_preset(void)
static void select_appropriate_preset(void)
{
if (have_presets_dropdown) {
int preset = midend_which_preset(me);