mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
Make emcc.c clean under -Wmissing-prototypes etc
Also -Wstrict-prototypes and -Wmissing-variable-declarations. Functions that are called from JavaScript now have a separate declaration at the top of the file with a comment reminding one to update emcclib.js if they're changed.
This commit is contained in:
50
emcc.c
50
emcc.c
@ -59,8 +59,8 @@ extern void js_get_date_64(unsigned *p);
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extern void js_update_permalinks(const char *desc, const char *seed);
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extern void js_enable_undo_redo(bool undo, bool redo);
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extern void js_update_key_labels(const char *lsk, const char *csk);
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extern void js_activate_timer();
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extern void js_deactivate_timer();
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extern void js_activate_timer(void);
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extern void js_deactivate_timer(void);
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extern void js_canvas_start_draw(void);
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extern void js_canvas_draw_update(int x, int y, int w, int h);
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extern void js_canvas_end_draw(void);
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@ -88,7 +88,7 @@ extern void js_canvas_remove_statusbar(void);
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extern void js_canvas_set_statusbar(const char *text);
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extern bool js_canvas_get_preferred_size(int *wp, int *hp);
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extern void js_canvas_set_size(int w, int h);
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extern double js_get_device_pixel_ratio();
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extern double js_get_device_pixel_ratio(void);
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extern void js_dialog_init(const char *title);
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extern void js_dialog_string(int i, const char *title, const char *initvalue);
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@ -99,6 +99,26 @@ extern void js_dialog_launch(void);
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extern void js_dialog_cleanup(void);
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extern void js_focus_canvas(void);
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/*
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* These functions are called from JavaScript, so their prototypes
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* need to be kept in sync with emccpre.js.
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*/
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bool mouseup(int x, int y, int button);
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bool mousedown(int x, int y, int button);
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bool mousemove(int x, int y, int buttons);
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bool key(int keycode, const char *key, const char *chr, int location,
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bool shift, bool ctrl);
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void timer_callback(double tplus);
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void command(int n);
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char *get_save_file(void);
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void free_save_file(char *buffer);
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void load_game(const char *buffer, int len);
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void dlg_return_sval(int index, const char *val);
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void dlg_return_ival(int index, int val);
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void resize_puzzle(int w, int h);
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void restore_puzzle_size(int w, int h);
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void rescale_puzzle(void);
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/*
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* Call JS to get the date, and use that to initialise our random
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* number generator to invent the first game seed.
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@ -129,6 +149,7 @@ void fatal(const char *fmt, ...)
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js_error_box(buf);
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}
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#ifdef DEBUGGING
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void debug_printf(const char *fmt, ...)
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{
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char buf[512];
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@ -138,12 +159,13 @@ void debug_printf(const char *fmt, ...)
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va_end(ap);
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js_debug(buf);
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}
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#endif
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/*
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* Helper function that makes it easy to test strings that might be
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* NULL.
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*/
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int strnullcmp(const char *a, const char *b)
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static int strnullcmp(const char *a, const char *b)
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{
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if (a == NULL || b == NULL)
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return a != NULL ? +1 : b != NULL ? -1 : 0;
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@ -153,18 +175,18 @@ int strnullcmp(const char *a, const char *b)
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/*
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* HTMLish names for the colours allocated by the puzzle.
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*/
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char **colour_strings;
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int ncolours;
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static char **colour_strings;
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static int ncolours;
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/*
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* The global midend object.
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*/
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midend *me;
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static midend *me;
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/* ----------------------------------------------------------------------
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* Timing functions.
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*/
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bool timer_active = false;
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static bool timer_active = false;
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void deactivate_timer(frontend *fe)
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{
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js_deactivate_timer();
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@ -193,7 +215,7 @@ static int canvas_w, canvas_h;
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* Called when we resize as a result of changing puzzle settings
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* or device pixel ratio.
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*/
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static void resize()
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static void resize(void)
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{
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int w, h;
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bool user;
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@ -206,7 +228,7 @@ static void resize()
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}
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/* Called from JS when the device pixel ratio changes */
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void rescale_puzzle()
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void rescale_puzzle(void)
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{
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resize();
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midend_force_redraw(me);
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@ -591,7 +613,7 @@ static char *js_text_fallback(void *handle, const char *const *strings,
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return dupstr(strings[0]); /* Emscripten has no trouble with UTF-8 */
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}
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const struct drawing_api js_drawing = {
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static const struct drawing_api js_drawing = {
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js_draw_text,
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js_draw_rect,
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js_draw_line,
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@ -618,9 +640,9 @@ const struct drawing_api js_drawing = {
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*/
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static game_params **presets;
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static int npresets;
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bool have_presets_dropdown;
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static bool have_presets_dropdown;
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void populate_js_preset_menu(int menuid, struct preset_menu *menu)
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static void populate_js_preset_menu(int menuid, struct preset_menu *menu)
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{
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int i;
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for (i = 0; i < menu->n_entries; i++) {
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@ -635,7 +657,7 @@ void populate_js_preset_menu(int menuid, struct preset_menu *menu)
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}
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}
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void select_appropriate_preset(void)
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static void select_appropriate_preset(void)
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{
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if (have_presets_dropdown) {
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int preset = midend_which_preset(me);
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