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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
Patch from James H to make the Palm compiler stop objecting to my
(as far as I could tell) perfectly legal use of floats, and also remove some VC warnings. [originally from svn r7310]
This commit is contained in:
16
galaxies.c
16
galaxies.c
@ -2225,8 +2225,8 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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} else if (button == RIGHT_BUTTON) {
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} else if (button == RIGHT_BUTTON) {
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int px1, py1;
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int px1, py1;
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px = 2*FROMCOORD((float)x) + 0.5;
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px = 2*(FROMCOORD( (int)((float)x + 0.5) ));
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py = 2*FROMCOORD((float)y) + 0.5;
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py = 2*(FROMCOORD( (int)((float)y + 0.5) ));
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dot = NULL;
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dot = NULL;
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@ -2758,13 +2758,13 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
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static void draw_arrow(drawing *dr, game_drawstate *ds,
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static void draw_arrow(drawing *dr, game_drawstate *ds,
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int cx, int cy, int ddx, int ddy)
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int cx, int cy, int ddx, int ddy)
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{
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{
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float vlen = sqrt(ddx*ddx+ddy*ddy);
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float vlen = (float)sqrt(ddx*ddx+ddy*ddy);
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float xdx = ddx/vlen, xdy = ddy/vlen;
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float xdx = ddx/vlen, xdy = ddy/vlen;
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float ydx = -xdy, ydy = xdx;
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float ydx = -xdy, ydy = xdx;
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int e1x = cx + xdx*TILE_SIZE/3, e1y = cy + xdy*TILE_SIZE/3;
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int e1x = cx + (int)(xdx*TILE_SIZE/3), e1y = cy + (int)(xdy*TILE_SIZE/3);
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int e2x = cx - xdx*TILE_SIZE/3, e2y = cy - xdy*TILE_SIZE/3;
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int e2x = cx - (int)(xdx*TILE_SIZE/3), e2y = cy - (int)(xdy*TILE_SIZE/3);
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int adx = (ydx-xdx)*TILE_SIZE/8, ady = (ydy-xdy)*TILE_SIZE/8;
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int adx = (int)((ydx-xdx)*TILE_SIZE/8), ady = (int)((ydy-xdy)*TILE_SIZE/8);
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int adx2 = (-ydx-xdx)*TILE_SIZE/8, ady2 = (-ydy-xdy)*TILE_SIZE/8;
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int adx2 = (int)((-ydx-xdx)*TILE_SIZE/8), ady2 = (int)((-ydy-xdy)*TILE_SIZE/8);
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draw_line(dr, e1x, e1y, e2x, e2y, COL_ARROW);
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draw_line(dr, e1x, e1y, e2x, e2y, COL_ARROW);
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draw_line(dr, e1x, e1y, e1x+adx, e1y+ady, COL_ARROW);
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draw_line(dr, e1x, e1y, e1x+adx, e1y+ady, COL_ARROW);
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@ -3176,7 +3176,7 @@ static void game_print(drawing *dr, game_state *state, int sz)
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for (y = 0; y <= 2*h; y++)
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for (y = 0; y <= 2*h; y++)
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for (x = 0; x <= 2*w; x++)
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for (x = 0; x <= 2*w; x++)
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if (SPACE(state, x, y).flags & F_DOT) {
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if (SPACE(state, x, y).flags & F_DOT) {
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draw_circle(dr, COORD(x/2.0), COORD(y/2.0), DOT_SIZE,
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draw_circle(dr, (int)COORD(x/2.0), (int)COORD(y/2.0), DOT_SIZE,
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(SPACE(state, x, y).flags & F_DOT_BLACK ?
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(SPACE(state, x, y).flags & F_DOT_BLACK ?
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black : white), black);
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black : white), black);
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}
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}
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