Bah, not good enough. Extend those background erases by one more

pixel.

[originally from svn r5997]
This commit is contained in:
Simon Tatham
2005-06-23 18:02:21 +00:00
parent 3d58feb561
commit a46e326655

View File

@ -820,7 +820,7 @@ static void draw_peg(frontend *fe, game_drawstate *ds, int cx, int cy,
* behind it.
*/
if (!moving)
draw_rect(fe, cx, cy, PEGSZ, PEGSZ, COL_BACKGROUND);
draw_rect(fe, cx-1, cy-1, PEGSZ+2, PEGSZ+2, COL_BACKGROUND);
if (PEGRAD > 0) {
draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 1, COL_EMPTY + col);
draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 0, COL_EMPTY + col);
@ -878,7 +878,7 @@ static void hint_redraw(frontend *fe, game_drawstate *ds, int guess,
rowy += HINTOFF;
}
/* erase background for antialiasing platforms */
draw_rect(fe, rowx, rowy, HINTSZ, HINTSZ, COL_BACKGROUND);
draw_rect(fe, rowx-1, rowy-1, HINTSZ+2, HINTSZ+2, COL_BACKGROUND);
if (HINTRAD > 0) {
draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 1, col);
draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 0, col);