Pass a game_ui to compute_size, print_size and print.

I'm about to move some of the bodgy getenv-based options so that they
become fields in game_ui. So these functions, which could previously
access those options directly via getenv, will now need to be given a
game_ui where they can look them up.
This commit is contained in:
Simon Tatham
2023-04-21 15:30:41 +01:00
parent ec2e2f3770
commit a4fca3286f
49 changed files with 214 additions and 144 deletions

View File

@ -1149,7 +1149,7 @@ static void game_get_cursor_location(const game_ui *ui,
*/
static void game_compute_size(const game_params *params, int tilesize,
int *x, int *y)
const game_ui *ui, int *x, int *y)
{
/* Border is ts/2, to make things easier.
* Thus we have (width) + 2 (firing range*2) + 1 (border*2) tiles