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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
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@ -1149,7 +1149,7 @@ static void game_get_cursor_location(const game_ui *ui,
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*/
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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const game_ui *ui, int *x, int *y)
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{
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/* Border is ts/2, to make things easier.
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* Thus we have (width) + 2 (firing range*2) + 1 (border*2) tiles
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