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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
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2
cube.c
2
cube.c
@ -1489,7 +1489,7 @@ static struct bbox find_bbox(const game_params *params)
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((int)(((bb).d - (bb).u + 2*(solid)->border) * gs))
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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const game_ui *ui, int *x, int *y)
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{
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struct bbox bb = find_bbox(params);
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