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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
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@ -1181,7 +1181,7 @@ explicitly requesting a resize).
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\S{backend-compute-size} \cw{compute_size()}
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\c void (*compute_size)(const game_params *params, int tilesize,
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\c int *x, int *y);
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\c const game_ui *ui, int *x, int *y);
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This function is passed a \c{game_params} structure and a tile size.
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It returns, in \c{*x} and \c{*y}, the size in pixels of the drawing
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@ -1497,7 +1497,8 @@ ignored.
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\S{backend-print-size} \cw{print_size()}
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\c void (*print_size)(const game_params *params, float *x, float *y);
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\c void (*print_size)(const game_params *params, const game_ui *ui,
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\c float *x, float *y);
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This function is passed a \c{game_params} structure and a tile size.
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It returns, in \c{*x} and \c{*y}, the preferred size in
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@ -1508,7 +1509,8 @@ called.
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\S{backend-print} \cw{print()}
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\c void (*print)(drawing *dr, const game_state *state, int tilesize);
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\c void (*print)(drawing *dr, const game_state *state,
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\c const game_ui *ui, int tilesize);
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This function is called when a puzzle is to be printed out on paper.
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It should use the drawing API functions (see \k{drawing}) to print
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