Pass a game_ui to compute_size, print_size and print.

I'm about to move some of the bodgy getenv-based options so that they
become fields in game_ui. So these functions, which could previously
access those options directly via getenv, will now need to be given a
game_ui where they can look them up.
This commit is contained in:
Simon Tatham
2023-04-21 15:30:41 +01:00
parent ec2e2f3770
commit a4fca3286f
49 changed files with 214 additions and 144 deletions

View File

@ -1181,7 +1181,7 @@ explicitly requesting a resize).
\S{backend-compute-size} \cw{compute_size()}
\c void (*compute_size)(const game_params *params, int tilesize,
\c int *x, int *y);
\c const game_ui *ui, int *x, int *y);
This function is passed a \c{game_params} structure and a tile size.
It returns, in \c{*x} and \c{*y}, the size in pixels of the drawing
@ -1497,7 +1497,8 @@ ignored.
\S{backend-print-size} \cw{print_size()}
\c void (*print_size)(const game_params *params, float *x, float *y);
\c void (*print_size)(const game_params *params, const game_ui *ui,
\c float *x, float *y);
This function is passed a \c{game_params} structure and a tile size.
It returns, in \c{*x} and \c{*y}, the preferred size in
@ -1508,7 +1509,8 @@ called.
\S{backend-print} \cw{print()}
\c void (*print)(drawing *dr, const game_state *state, int tilesize);
\c void (*print)(drawing *dr, const game_state *state,
\c const game_ui *ui, int tilesize);
This function is called when a puzzle is to be printed out on paper.
It should use the drawing API functions (see \k{drawing}) to print