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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
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5
guess.c
5
guess.c
@ -999,7 +999,7 @@ static game_state *execute_move(const game_state *from, const char *move)
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#define BORDER 0.5
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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const game_ui *ui, int *x, int *y)
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{
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double hmul, vmul_c, vmul_g, vmul;
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int hintw = (params->npegs+1)/2;
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@ -1043,7 +1043,8 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
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guessh = ((ds->pegsz + ds->gapsz) * params->nguesses); /* guesses */
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guessh += ds->gapsz + ds->pegsz; /* solution */
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game_compute_size(params, tilesize, &ds->w, &ds->h);
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/* We know we don't need anything from the game_ui we haven't got */
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game_compute_size(params, tilesize, NULL, &ds->w, &ds->h);
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ds->colx = ds->border;
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ds->coly = (ds->h - colh) / 2;
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