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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
This commit is contained in:
10
map.c
10
map.c
@ -2630,7 +2630,7 @@ static game_state *execute_move(const game_state *state, const char *move)
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*/
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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const game_ui *ui, int *x, int *y)
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{
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/* Ick: fake up `ds->tilesize' for macro expansion purposes */
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struct { int tilesize; } ads, *ds = &ads;
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@ -3093,7 +3093,8 @@ static int game_status(const game_state *state)
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return state->completed ? +1 : 0;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, const game_ui *ui,
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float *x, float *y)
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{
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int pw, ph;
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@ -3102,12 +3103,13 @@ static void game_print_size(const game_params *params, float *x, float *y)
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* compute this size is to compute the pixel puzzle size at a
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* given tile size and then scale.
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*/
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game_compute_size(params, 400, &pw, &ph);
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game_compute_size(params, 400, ui, &pw, &ph);
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*x = pw / 100.0F;
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*y = ph / 100.0F;
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}
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
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int tilesize)
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{
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int w = state->p.w, h = state->p.h, wh = w*h, n = state->p.n;
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int ink, c[FOUR], i;
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