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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
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2
mines.c
2
mines.c
@ -2694,7 +2694,7 @@ static game_state *execute_move(const game_state *from, const char *move)
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*/
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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const game_ui *ui, int *x, int *y)
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{
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/* Ick: fake up `ds->tilesize' for macro expansion purposes */
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struct { int tilesize; } ads, *ds = &ads;
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