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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
This commit is contained in:
10
palisade.c
10
palisade.c
@ -1043,7 +1043,7 @@ static game_state *execute_move(const game_state *state, const char *move)
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/* --- Drawing routines --------------------------------------------- */
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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const game_ui *ui, int *x, int *y)
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{
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*x = (params->w + 1) * tilesize;
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*y = (params->h + 1) * tilesize;
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@ -1291,11 +1291,12 @@ static int game_status(const game_state *state)
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return state->completed ? +1 : 0;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, const game_ui *ui,
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float *x, float *y)
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{
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int pw, ph;
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game_compute_size(params, 700, &pw, &ph); /* 7mm, like loopy */
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game_compute_size(params, 700, ui, &pw, &ph); /* 7mm, like loopy */
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*x = pw / 100.0F;
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*y = ph / 100.0F;
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@ -1314,7 +1315,8 @@ static void print_line(drawing *dr, int x1, int y1, int x2, int y2,
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} else draw_line(dr, x1, y1, x2, y2, colour);
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}
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
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int tilesize)
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{
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int w = state->shared->params.w, h = state->shared->params.h;
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int ink = print_mono_colour(dr, 0);
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