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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
This commit is contained in:
10
range.c
10
range.c
@ -1623,7 +1623,7 @@ enum {
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};
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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const game_ui *ui, int *x, int *y)
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{
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*x = (1 + params->w) * tilesize;
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*y = (1 + params->h) * tilesize;
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@ -1766,15 +1766,17 @@ static void draw_cell(drawing *draw, game_drawstate *ds, int r, int c,
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* User interface: print
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*/
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static void game_print_size(const game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, const game_ui *ui,
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float *x, float *y)
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{
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int print_width, print_height;
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game_compute_size(params, 800, &print_width, &print_height);
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game_compute_size(params, 800, ui, &print_width, &print_height);
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*x = print_width / 100.0F;
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*y = print_height / 100.0F;
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}
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
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int tilesize)
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{
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int const w = state->params.w, h = state->params.h;
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game_drawstate ds_obj, *ds = &ds_obj;
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