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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
This commit is contained in:
10
rect.c
10
rect.c
@ -2630,7 +2630,7 @@ static game_state *execute_move(const game_state *from, const char *move)
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#define MAX4(x,y,z,w) ( max(max(x,y),max(z,w)) )
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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const game_ui *ui, int *x, int *y)
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{
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/* Ick: fake up `ds->tilesize' for macro expansion purposes */
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struct { int tilesize; } ads, *ds = &ads;
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@ -2907,19 +2907,21 @@ static int game_status(const game_state *state)
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return state->completed ? +1 : 0;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, const game_ui *ui,
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float *x, float *y)
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{
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int pw, ph;
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/*
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* I'll use 5mm squares by default.
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*/
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game_compute_size(params, 500, &pw, &ph);
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game_compute_size(params, 500, ui, &pw, &ph);
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*x = pw / 100.0F;
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*y = ph / 100.0F;
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}
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
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int tilesize)
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{
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int w = state->w, h = state->h;
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int ink = print_mono_colour(dr, 0);
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