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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
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@ -1807,7 +1807,7 @@ static game_state *execute_move(const game_state *from, const char *move)
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#define SIZE(w) ((w) * TILESIZE + 2*BORDER + LEGEND)
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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const game_ui *ui, int *x, int *y)
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{
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/* Ick: fake up `ds->tilesize' for macro expansion purposes */
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struct { int tilesize; } ads, *ds = &ads;
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@ -2224,19 +2224,21 @@ static bool game_timing_state(const game_state *state, game_ui *ui)
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return true;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, const game_ui *ui,
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float *x, float *y)
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{
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int pw, ph;
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/*
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* We use 9mm squares by default, like Solo.
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*/
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game_compute_size(params, 900, &pw, &ph);
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game_compute_size(params, 900, ui, &pw, &ph);
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*x = pw / 100.0F;
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*y = ph / 100.0F;
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}
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
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int tilesize)
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{
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int w = state->par.w;
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int ink = print_mono_colour(dr, 0);
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