Pass a game_ui to compute_size, print_size and print.

I'm about to move some of the bodgy getenv-based options so that they
become fields in game_ui. So these functions, which could previously
access those options directly via getenv, will now need to be given a
game_ui where they can look them up.
This commit is contained in:
Simon Tatham
2023-04-21 15:30:41 +01:00
parent ec2e2f3770
commit a4fca3286f
49 changed files with 214 additions and 144 deletions

View File

@ -1807,7 +1807,7 @@ static game_state *execute_move(const game_state *from, const char *move)
#define SIZE(w) ((w) * TILESIZE + 2*BORDER + LEGEND)
static void game_compute_size(const game_params *params, int tilesize,
int *x, int *y)
const game_ui *ui, int *x, int *y)
{
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
struct { int tilesize; } ads, *ds = &ads;
@ -2224,19 +2224,21 @@ static bool game_timing_state(const game_state *state, game_ui *ui)
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
static void game_print_size(const game_params *params, const game_ui *ui,
float *x, float *y)
{
int pw, ph;
/*
* We use 9mm squares by default, like Solo.
*/
game_compute_size(params, 900, &pw, &ph);
game_compute_size(params, 900, ui, &pw, &ph);
*x = pw / 100.0F;
*y = ph / 100.0F;
}
static void game_print(drawing *dr, const game_state *state, int tilesize)
static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
int tilesize)
{
int w = state->par.w;
int ink = print_mono_colour(dr, 0);