Pass a game_ui to compute_size, print_size and print.

I'm about to move some of the bodgy getenv-based options so that they
become fields in game_ui. So these functions, which could previously
access those options directly via getenv, will now need to be given a
game_ui where they can look them up.
This commit is contained in:
Simon Tatham
2023-04-21 15:30:41 +01:00
parent ec2e2f3770
commit a4fca3286f
49 changed files with 214 additions and 144 deletions

View File

@ -1183,7 +1183,7 @@ static game_state *execute_move(const game_state *state, const char *move)
*/
static void game_compute_size(const game_params *params, int tilesize,
int *x, int *y)
const game_ui *ui, int *x, int *y)
{
*x = *y = COORDLIMIT(params->n) * tilesize;
}
@ -1341,7 +1341,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
ds->dragpoint = ui->dragpoint;
ds->bg = bg;
game_compute_size(&state->params, ds->tilesize, &w, &h);
game_compute_size(&state->params, ds->tilesize, ui, &w, &h);
draw_rect(dr, 0, 0, w, h, bg);
/*