Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

View File

@ -65,7 +65,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
game_params *ret;
if (i < 0 || i >= lenof(blackbox_presets))
return FALSE;
return false;
ret = snew(game_params);
*ret = blackbox_presets[i];
@ -79,7 +79,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
*name = dupstr(str);
*params = ret;
return TRUE;
return true;
}
static void free_params(game_params *params)
@ -240,7 +240,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
}
sfree(grid);
obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, FALSE);
obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, false);
ret = bin2hex(bmp, nballs*2 + 2);
sfree(bmp);
@ -261,7 +261,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
return "Game description is wrong length";
bmp = hex2bin(desc, nballs*2 + 2);
obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, TRUE);
obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, true);
ret = "Game description is corrupted";
/* check general grid size */
if (bmp[0] != params->w || bmp[1] != params->h)
@ -400,7 +400,7 @@ static game_state *new_game(midend *me, const game_params *params,
state->nballs = ((dlen/2)-2)/2;
bmp = hex2bin(desc, state->nballs*2 + 2);
obfuscate_bitmap(bmp, (state->nballs*2 + 2) * 8, TRUE);
obfuscate_bitmap(bmp, (state->nballs*2 + 2) * 8, true);
state->w = bmp[0]; state->h = bmp[1];
state->nlasers = 2 * (state->w + state->h);
@ -465,7 +465,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
static bool game_can_format_as_text_now(const game_params *params)
{
return TRUE;
return true;
}
static char *game_text_format(const game_state *state)
@ -485,7 +485,7 @@ static game_ui *new_ui(const game_state *state)
game_ui *ui = snew(game_ui);
ui->flash_laserno = LASER_EMPTY;
ui->errors = 0;
ui->newmove = FALSE;
ui->newmove = false;
ui->cur_x = ui->cur_y = 1;
ui->cur_visible = 0;
@ -524,7 +524,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
*/
if (newstate->justwrong && ui->newmove)
ui->errors++;
ui->newmove = FALSE;
ui->newmove = false;
}
#define OFFSET(gx,gy,o) do { \
@ -718,7 +718,7 @@ static int check_guesses(game_state *state, int cagey)
tmp = laser_exit(state, i);
if (RANGECHECK(state, tmp))
state->exits[tmp] |= LASER_WRONG;
state->justwrong = TRUE;
state->justwrong = true;
free_game(guesses);
return 0;
}
@ -754,7 +754,7 @@ static int check_guesses(game_state *state, int cagey)
tmp = laser_exit(state, i);
if (RANGECHECK(state, tmp))
state->exits[tmp] |= LASER_OMITTED;
state->justwrong = TRUE;
state->justwrong = true;
free_game(guesses);
return 0;
}
@ -982,7 +982,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
return nullret;
}
if (state->reveal) return nullret;
ui->newmove = TRUE;
ui->newmove = true;
return dupstr(buf);
}
@ -993,14 +993,14 @@ static game_state *execute_move(const game_state *from, const char *move)
if (ret->justwrong) {
int i;
ret->justwrong = FALSE;
ret->justwrong = false;
for (i = 0; i < ret->nlasers; i++)
if (ret->exits[i] != LASER_EMPTY)
ret->exits[i] &= ~(LASER_OMITTED | LASER_WRONG);
}
if (!strcmp(move, "S")) {
check_guesses(ret, FALSE);
check_guesses(ret, false);
return ret;
}
@ -1034,7 +1034,7 @@ static game_state *execute_move(const game_state *from, const char *move)
if (ret->nguesses < ret->minballs ||
ret->nguesses > ret->maxballs)
goto badmove;
check_guesses(ret, TRUE);
check_guesses(ret, true);
break;
case 'L':
@ -1483,7 +1483,7 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
return TRUE;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -1506,15 +1506,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
TRUE, game_configure, custom_params,
true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
TRUE, solve_game,
FALSE, game_can_format_as_text_now, game_text_format,
true, solve_game,
false, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -1531,9 +1531,9 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,
false, false, game_print_size, game_print,
true, /* wants_statusbar */
false, game_timing_state,
REQUIRE_RBUTTON, /* flags */
};