mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
This commit is contained in:
42
blackbox.c
42
blackbox.c
@ -65,7 +65,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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game_params *ret;
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if (i < 0 || i >= lenof(blackbox_presets))
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return FALSE;
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return false;
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ret = snew(game_params);
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*ret = blackbox_presets[i];
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@ -79,7 +79,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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*name = dupstr(str);
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*params = ret;
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return TRUE;
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return true;
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}
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static void free_params(game_params *params)
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@ -240,7 +240,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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}
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sfree(grid);
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obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, FALSE);
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obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, false);
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ret = bin2hex(bmp, nballs*2 + 2);
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sfree(bmp);
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@ -261,7 +261,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
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return "Game description is wrong length";
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bmp = hex2bin(desc, nballs*2 + 2);
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obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, TRUE);
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obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, true);
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ret = "Game description is corrupted";
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/* check general grid size */
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if (bmp[0] != params->w || bmp[1] != params->h)
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@ -400,7 +400,7 @@ static game_state *new_game(midend *me, const game_params *params,
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state->nballs = ((dlen/2)-2)/2;
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bmp = hex2bin(desc, state->nballs*2 + 2);
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obfuscate_bitmap(bmp, (state->nballs*2 + 2) * 8, TRUE);
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obfuscate_bitmap(bmp, (state->nballs*2 + 2) * 8, true);
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state->w = bmp[0]; state->h = bmp[1];
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state->nlasers = 2 * (state->w + state->h);
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@ -465,7 +465,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
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static bool game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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return true;
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}
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static char *game_text_format(const game_state *state)
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@ -485,7 +485,7 @@ static game_ui *new_ui(const game_state *state)
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game_ui *ui = snew(game_ui);
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ui->flash_laserno = LASER_EMPTY;
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ui->errors = 0;
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ui->newmove = FALSE;
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ui->newmove = false;
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ui->cur_x = ui->cur_y = 1;
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ui->cur_visible = 0;
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@ -524,7 +524,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
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*/
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if (newstate->justwrong && ui->newmove)
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ui->errors++;
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ui->newmove = FALSE;
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ui->newmove = false;
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}
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#define OFFSET(gx,gy,o) do { \
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@ -718,7 +718,7 @@ static int check_guesses(game_state *state, int cagey)
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tmp = laser_exit(state, i);
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if (RANGECHECK(state, tmp))
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state->exits[tmp] |= LASER_WRONG;
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state->justwrong = TRUE;
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state->justwrong = true;
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free_game(guesses);
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return 0;
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}
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@ -754,7 +754,7 @@ static int check_guesses(game_state *state, int cagey)
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tmp = laser_exit(state, i);
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if (RANGECHECK(state, tmp))
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state->exits[tmp] |= LASER_OMITTED;
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state->justwrong = TRUE;
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state->justwrong = true;
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free_game(guesses);
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return 0;
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}
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@ -982,7 +982,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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return nullret;
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}
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if (state->reveal) return nullret;
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ui->newmove = TRUE;
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ui->newmove = true;
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return dupstr(buf);
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}
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@ -993,14 +993,14 @@ static game_state *execute_move(const game_state *from, const char *move)
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if (ret->justwrong) {
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int i;
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ret->justwrong = FALSE;
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ret->justwrong = false;
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for (i = 0; i < ret->nlasers; i++)
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if (ret->exits[i] != LASER_EMPTY)
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ret->exits[i] &= ~(LASER_OMITTED | LASER_WRONG);
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}
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if (!strcmp(move, "S")) {
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check_guesses(ret, FALSE);
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check_guesses(ret, false);
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return ret;
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}
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@ -1034,7 +1034,7 @@ static game_state *execute_move(const game_state *from, const char *move)
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if (ret->nguesses < ret->minballs ||
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ret->nguesses > ret->maxballs)
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goto badmove;
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check_guesses(ret, TRUE);
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check_guesses(ret, true);
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break;
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case 'L':
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@ -1483,7 +1483,7 @@ static int game_status(const game_state *state)
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static bool game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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return true;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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@ -1506,15 +1506,15 @@ const struct game thegame = {
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encode_params,
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free_params,
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dup_params,
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TRUE, game_configure, custom_params,
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true, game_configure, custom_params,
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validate_params,
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new_game_desc,
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validate_desc,
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new_game,
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dup_game,
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free_game,
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TRUE, solve_game,
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FALSE, game_can_format_as_text_now, game_text_format,
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true, solve_game,
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false, game_can_format_as_text_now, game_text_format,
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new_ui,
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free_ui,
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encode_ui,
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@ -1531,9 +1531,9 @@ const struct game thegame = {
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game_anim_length,
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game_flash_length,
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game_status,
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FALSE, FALSE, game_print_size, game_print,
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TRUE, /* wants_statusbar */
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FALSE, game_timing_state,
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false, false, game_print_size, game_print,
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true, /* wants_statusbar */
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false, game_timing_state,
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REQUIRE_RBUTTON, /* flags */
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};
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