Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

View File

@ -206,7 +206,7 @@ static void fixup_islands_for_realloc(game_state *state)
static bool game_can_format_as_text_now(const game_params *params)
{
return TRUE;
return true;
}
static char *game_text_format(const game_state *state)
@ -654,7 +654,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
char buf[80];
if (i < 0 || i >= lenof(bridges_presets))
return FALSE;
return false;
ret = default_params();
*ret = bridges_presets[i];
@ -665,7 +665,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
ret->difficulty == 1 ? "medium" : "hard");
*name = dupstr(buf);
return TRUE;
return true;
}
static void free_params(game_params *params)
@ -2362,7 +2362,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (control || shift) {
ui->dragx_src = ui->cur_x;
ui->dragy_src = ui->cur_y;
ui->dragging = TRUE;
ui->dragging = true;
ui->drag_is_noline = !control;
}
if (ui->dragging) {
@ -2518,7 +2518,7 @@ static game_state *execute_move(const game_state *state, const char *move)
while (*move) {
c = *move++;
if (c == 'S') {
ret->solved = TRUE;
ret->solved = true;
n = 0;
} else if (c == 'L') {
if (sscanf(move, "%d,%d,%d,%d,%d%n",
@ -2950,7 +2950,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
if (flashtime) {
int f = (int)(flashtime * 5 / FLASH_TIME);
if (f == 1 || f == 3) flash = TRUE;
if (f == 1 || f == 3) flash = true;
}
/* Clear screen, if required. */
@ -3031,7 +3031,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
INDEX(ds,newgrid,x,y+1) |= idata << D_L_ISLAND_SHIFT_U;
} else {
unsigned long hdata, vdata;
int selh = FALSE, selv = FALSE;
int selh = false, selv = false;
/*
* A line (non-island) square. Compute the drawing
@ -3044,9 +3044,9 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
WITHIN(x,is_drag_src->x, is_drag_dst->x) &&
WITHIN(y,is_drag_src->y, is_drag_dst->y)) {
if (is_drag_src->x != is_drag_dst->x)
selh = TRUE;
selh = true;
else
selv = TRUE;
selv = true;
}
lines_lvlh(state, ui, x, y, v, &lv, &lh);
@ -3147,7 +3147,7 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
return TRUE;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -3225,15 +3225,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
TRUE, game_configure, custom_params,
true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
TRUE, solve_game,
TRUE, game_can_format_as_text_now, game_text_format,
true, solve_game,
true, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -3250,9 +3250,9 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
true, false, game_print_size, game_print,
false, /* wants_statusbar */
false, game_timing_state,
REQUIRE_RBUTTON, /* flags */
};