Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

24
emcc.c
View File

@ -171,17 +171,17 @@ midend *me;
/* ----------------------------------------------------------------------
* Timing functions.
*/
int timer_active = FALSE;
int timer_active = false;
void deactivate_timer(frontend *fe)
{
js_deactivate_timer();
timer_active = FALSE;
timer_active = false;
}
void activate_timer(frontend *fe)
{
if (!timer_active) {
js_activate_timer();
timer_active = TRUE;
timer_active = true;
}
}
void timer_callback(double tplus)
@ -201,7 +201,7 @@ static void resize(void)
{
int w, h;
w = h = INT_MAX;
midend_size(me, &w, &h, FALSE);
midend_size(me, &w, &h, false);
js_canvas_set_size(w, h);
canvas_w = w;
canvas_h = h;
@ -210,7 +210,7 @@ static void resize(void)
/* Called from JS when the user uses the resize handle */
void resize_puzzle(int w, int h)
{
midend_size(me, &w, &h, TRUE);
midend_size(me, &w, &h, true);
if (canvas_w != w || canvas_h != h) {
js_canvas_set_size(w, h);
canvas_w = w;
@ -647,8 +647,8 @@ void dlg_return_ival(int index, int val)
}
/*
* Called when the user clicks OK or Cancel. use_results will be TRUE
* or FALSE respectively, in those cases. We terminate the dialog box,
* Called when the user clicks OK or Cancel. use_results will be true
* or false respectively, in those cases. We terminate the dialog box,
* unless the user selected an invalid combination of parameters.
*/
static void cfg_end(int use_results)
@ -738,11 +738,11 @@ void command(int n)
}
break;
case 3: /* OK clicked in a config box */
cfg_end(TRUE);
cfg_end(true);
update_undo_redo();
break;
case 4: /* Cancel clicked in a config box */
cfg_end(FALSE);
cfg_end(false);
update_undo_redo();
break;
case 5: /* New Game */
@ -833,11 +833,11 @@ static bool savefile_read(void *vctx, void *buf, int len)
{
struct savefile_read_ctx *ctx = (struct savefile_read_ctx *)vctx;
if (ctx->len_remaining < len)
return FALSE;
return false;
memcpy(buf, ctx->buffer, len);
ctx->len_remaining -= len;
ctx->buffer += len;
return TRUE;
return true;
}
void load_game(const char *buffer, int len)
@ -916,7 +916,7 @@ int main(int argc, char **argv)
if (thegame.can_configure)
js_add_preset(0, "Custom", -1);
have_presets_dropdown = TRUE;
have_presets_dropdown = true;
/*
* Now ensure the appropriate element of the presets menu