Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

View File

@ -65,9 +65,9 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
if (i == 0) {
*params = default_params();
*name = dupstr("4x4");
return TRUE;
return true;
}
return FALSE;
return false;
}
static void free_params(game_params *params)
@ -172,12 +172,12 @@ static char *new_game_desc(const game_params *params, random_state *rs,
for (i = 0; i < n; i++) {
tiles[i] = -1;
used[i] = FALSE;
used[i] = false;
}
gap = random_upto(rs, n);
tiles[gap] = 0;
used[0] = TRUE;
used[0] = true;
/*
* Place everything else except the last two tiles.
@ -191,7 +191,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
break;
assert(j < n && !used[j]);
used[j] = TRUE;
used[j] = true;
while (tiles[x] >= 0)
x++;
@ -283,7 +283,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
used = snewn(area, int);
for (i = 0; i < area; i++)
used[i] = FALSE;
used[i] = false;
for (i = 0; i < area; i++) {
const char *q = p;
@ -312,7 +312,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
err = "Number used twice";
goto leave;
}
used[n] = TRUE;
used[n] = true;
if (*p) p++; /* eat comma */
}
@ -350,7 +350,7 @@ static game_state *new_game(midend *me, const game_params *params,
assert(state->tiles[state->gap_pos] == 0);
state->completed = state->movecount = 0;
state->used_solve = FALSE;
state->used_solve = false;
return state;
}
@ -386,7 +386,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
static bool game_can_format_as_text_now(const game_params *params)
{
return TRUE;
return true;
}
static char *game_text_format(const game_state *state)
@ -657,7 +657,7 @@ static int compute_hint(const game_state *state, int *out_x, int *out_y)
}
if (next_piece == n)
return FALSE;
return false;
/* 2, 3. Move the next piece towards its place */
@ -680,7 +680,7 @@ static int compute_hint(const game_state *state, int *out_x, int *out_y)
*out_x = gx + dx;
*out_y = gy + dy;
return TRUE;
return true;
}
static char *interpret_move(const game_state *state, game_ui *ui,
@ -707,7 +707,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
button = flip_cursor(button); /* the default */
if (invert_cursor)
button = flip_cursor(button); /* undoes the first flip */
move_cursor(button, &nx, &ny, state->w, state->h, FALSE);
move_cursor(button, &nx, &ny, state->w, state->h, false);
} else if ((button == 'h' || button == 'H') && !state->completed) {
if (!compute_hint(state, &nx, &ny))
return NULL; /* shouldn't happen, since ^^we^^checked^^ */
@ -746,7 +746,7 @@ static game_state *execute_move(const game_state *from, const char *move)
for (i = 0; i < ret->n; i++)
ret->tiles[i] = (i+1) % ret->n;
ret->gap_pos = ret->n-1;
ret->used_solve = TRUE;
ret->used_solve = true;
ret->completed = ret->movecount = 1;
return ret;
@ -835,7 +835,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
struct game_drawstate *ds = snew(struct game_drawstate);
int i;
ds->started = FALSE;
ds->started = false;
ds->w = state->w;
ds->h = state->h;
ds->bgcolour = COL_BACKGROUND;
@ -929,7 +929,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = TRUE;
ds->started = true;
}
/*
@ -1067,7 +1067,7 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
return TRUE;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -1090,15 +1090,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
TRUE, game_configure, custom_params,
true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
TRUE, solve_game,
TRUE, game_can_format_as_text_now, game_text_format,
true, solve_game,
true, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -1115,9 +1115,9 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,
false, false, game_print_size, game_print,
true, /* wants_statusbar */
false, game_timing_state,
0, /* flags */
};
@ -1129,7 +1129,7 @@ int main(int argc, char **argv)
game_state *state;
char *id = NULL, *desc;
const char *err;
int grade = FALSE;
int grade = false;
char *progname = argv[0];
char buf[80];
@ -1138,9 +1138,9 @@ int main(int argc, char **argv)
while (--argc > 0) {
char *p = *++argv;
if (!strcmp(p, "-v")) {
/* solver_show_working = TRUE; */
/* solver_show_working = true; */
} else if (!strcmp(p, "-g")) {
grade = TRUE;
grade = true;
} else if (*p == '-') {
fprintf(stderr, "%s: unrecognised option `%s'\n", progname, p);
return 1;