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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
This commit is contained in:
46
flip.c
46
flip.c
@ -88,7 +88,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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char str[80];
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if (i < 0 || i >= lenof(flip_presets))
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return FALSE;
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return false;
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ret = snew(game_params);
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*ret = flip_presets[i];
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@ -98,7 +98,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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*name = dupstr(str);
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*params = ret;
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return TRUE;
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return true;
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}
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static void free_params(game_params *params)
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@ -619,9 +619,9 @@ static game_state *new_game(midend *me, const game_params *params,
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state->w = w;
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state->h = h;
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state->completed = FALSE;
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state->cheated = FALSE;
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state->hints_active = FALSE;
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state->completed = false;
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state->cheated = false;
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state->hints_active = false;
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state->moves = 0;
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state->matrix = snew(struct matrix);
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state->matrix->refcount = 1;
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@ -852,7 +852,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
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static bool game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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return true;
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}
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#define RIGHT 1
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@ -955,10 +955,10 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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* will have at least one square do nothing whatsoever.
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* If so, we avoid encoding a move at all.
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*/
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int i = ty*w+tx, j, makemove = FALSE;
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int i = ty*w+tx, j, makemove = false;
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for (j = 0; j < wh; j++) {
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if (state->matrix->matrix[i*wh+j])
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makemove = TRUE;
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makemove = true;
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}
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if (makemove) {
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sprintf(buf, "M%d,%d", tx, ty);
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@ -997,8 +997,8 @@ static game_state *execute_move(const game_state *from, const char *move)
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int i;
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ret = dup_game(from);
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ret->hints_active = TRUE;
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ret->cheated = TRUE;
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ret->hints_active = true;
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ret->cheated = true;
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for (i = 0; i < wh; i++) {
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ret->grid[i] &= ~2;
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if (move[i+1] != '0')
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@ -1017,16 +1017,16 @@ static game_state *execute_move(const game_state *from, const char *move)
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i = y * w + x;
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done = TRUE;
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done = true;
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for (j = 0; j < wh; j++) {
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ret->grid[j] ^= ret->matrix->matrix[i*wh+j];
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if (ret->grid[j] & 1)
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done = FALSE;
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done = false;
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}
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ret->grid[i] ^= 2; /* toggle hint */
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if (done) {
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ret->completed = TRUE;
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ret->hints_active = FALSE;
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ret->completed = true;
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ret->hints_active = false;
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}
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return ret;
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@ -1094,7 +1094,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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struct game_drawstate *ds = snew(struct game_drawstate);
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int i;
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ds->started = FALSE;
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ds->started = false;
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ds->w = state->w;
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ds->h = state->h;
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ds->tiles = snewn(ds->w*ds->h, unsigned char);
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@ -1214,7 +1214,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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draw_update(dr, 0, 0, TILE_SIZE * w + 2 * BORDER,
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TILE_SIZE * h + 2 * BORDER);
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ds->started = TRUE;
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ds->started = true;
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}
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if (flashtime)
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@ -1291,7 +1291,7 @@ static int game_status(const game_state *state)
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static bool game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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return true;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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@ -1314,15 +1314,15 @@ const struct game thegame = {
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encode_params,
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free_params,
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dup_params,
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TRUE, game_configure, custom_params,
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true, game_configure, custom_params,
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validate_params,
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new_game_desc,
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validate_desc,
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new_game,
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dup_game,
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free_game,
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TRUE, solve_game,
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TRUE, game_can_format_as_text_now, game_text_format,
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true, solve_game,
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true, game_can_format_as_text_now, game_text_format,
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new_ui,
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free_ui,
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encode_ui,
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@ -1339,8 +1339,8 @@ const struct game thegame = {
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game_anim_length,
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game_flash_length,
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game_status,
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FALSE, FALSE, game_print_size, game_print,
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TRUE, /* wants_statusbar */
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FALSE, game_timing_state,
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false, false, game_print_size, game_print,
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true, /* wants_statusbar */
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false, game_timing_state,
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0, /* flags */
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};
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