mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
This commit is contained in:
90
galaxies.c
90
galaxies.c
@ -177,7 +177,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
char buf[80];
|
||||
|
||||
if (i < 0 || i >= lenof(galaxies_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = galaxies_presets[i]; /* structure copy */
|
||||
@ -187,7 +187,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
|
||||
if (name) *name = dupstr(buf);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static game_params *default_params(void)
|
||||
@ -386,7 +386,7 @@ static space *sp2dot(const game_state *state, int x, int y)
|
||||
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
@ -1310,7 +1310,7 @@ generate:
|
||||
|
||||
for (i = 0; i < state->sx*state->sy; i++)
|
||||
if (state->grid[i].type == s_tile)
|
||||
outline_tile_fordot(state, &state->grid[i], TRUE);
|
||||
outline_tile_fordot(state, &state->grid[i], true);
|
||||
cc = check_complete(state, NULL, NULL);
|
||||
assert(cc);
|
||||
|
||||
@ -1412,14 +1412,14 @@ generate:
|
||||
cy0 = ((cy+1) & ~1) - 1;
|
||||
cx1 = 2*cx-cx0; /* and reflect about cx to get cx1 */
|
||||
cy1 = 2*cy-cy0;
|
||||
ok = TRUE;
|
||||
ok = true;
|
||||
for (ty = cy0; ty <= cy1; ty += 2)
|
||||
for (tx = cx0; tx <= cx1; tx += 2) {
|
||||
ts = &SPACE(state, tx, ty);
|
||||
assert(ts->type == s_tile);
|
||||
if ((ts->dotx != d0->x || ts->doty != d0->y) &&
|
||||
(ts->dotx != d1->x || ts->doty != d1->y))
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
}
|
||||
if (!ok)
|
||||
continue;
|
||||
@ -1441,13 +1441,13 @@ generate:
|
||||
tx1 = 2*cx-tx;
|
||||
ty1 = 2*cy-ty;
|
||||
if (!INGRID(state, tx1, ty1)) {
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
ts = &SPACE(state, cx+cx-tx, cy+cy-ty);
|
||||
if ((ts->dotx != d0->x || ts->doty != d0->y) &&
|
||||
(ts->dotx != d1->x || ts->doty != d1->y)) {
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -2308,7 +2308,7 @@ struct game_ui {
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
ui->dragging = FALSE;
|
||||
ui->dragging = false;
|
||||
ui->cur_x = ui->cur_y = 1;
|
||||
ui->cur_visible = 0;
|
||||
return ui;
|
||||
@ -2545,7 +2545,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
||||
* Now, if we've managed to find a dot, begin a drag.
|
||||
*/
|
||||
if (dot) {
|
||||
ui->dragging = TRUE;
|
||||
ui->dragging = true;
|
||||
ui->dx = x;
|
||||
ui->dy = y;
|
||||
ui->dotx = dot->x;
|
||||
@ -2558,7 +2558,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
||||
ui->dy = y;
|
||||
return UI_UPDATE;
|
||||
} else if (button == RIGHT_RELEASE && ui->dragging) {
|
||||
ui->dragging = FALSE;
|
||||
ui->dragging = false;
|
||||
|
||||
/*
|
||||
* Drags are always targeted at a single square.
|
||||
@ -2616,7 +2616,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
||||
}
|
||||
sp = &SPACE(state, ui->cur_x, ui->cur_y);
|
||||
if (ui->dragging) {
|
||||
ui->dragging = FALSE;
|
||||
ui->dragging = false;
|
||||
|
||||
if ((ui->srcx != ui->dotx || ui->srcy != ui->doty) &&
|
||||
SPACE(state, ui->srcx, ui->srcy).flags & F_TILE_ASSOC) {
|
||||
@ -2629,7 +2629,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
||||
}
|
||||
return dupstr(buf);
|
||||
} else if (sp->flags & F_DOT) {
|
||||
ui->dragging = TRUE;
|
||||
ui->dragging = true;
|
||||
ui->dx = SCOORD(ui->cur_x);
|
||||
ui->dy = SCOORD(ui->cur_y);
|
||||
ui->dotx = ui->srcx = ui->cur_x;
|
||||
@ -2637,7 +2637,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
||||
return UI_UPDATE;
|
||||
} else if (sp->flags & F_TILE_ASSOC) {
|
||||
assert(sp->type == s_tile);
|
||||
ui->dragging = TRUE;
|
||||
ui->dragging = true;
|
||||
ui->dx = SCOORD(ui->cur_x);
|
||||
ui->dy = SCOORD(ui->cur_y);
|
||||
ui->dotx = sp->dotx;
|
||||
@ -2669,10 +2669,10 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
||||
|
||||
if (!dsf) {
|
||||
dsf = snew_dsf(w*h);
|
||||
free_dsf = TRUE;
|
||||
free_dsf = true;
|
||||
} else {
|
||||
dsf_init(dsf, w*h);
|
||||
free_dsf = FALSE;
|
||||
free_dsf = false;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2711,7 +2711,7 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
||||
sqdata[i].minx = w+1;
|
||||
sqdata[i].miny = h+1;
|
||||
sqdata[i].maxx = sqdata[i].maxy = -1;
|
||||
sqdata[i].valid = FALSE;
|
||||
sqdata[i].valid = false;
|
||||
}
|
||||
for (y = 0; y < h; y++)
|
||||
for (x = 0; x < w; x++) {
|
||||
@ -2724,7 +2724,7 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
||||
sqdata[i].miny = y;
|
||||
if (sqdata[i].maxy < y)
|
||||
sqdata[i].maxy = y;
|
||||
sqdata[i].valid = TRUE;
|
||||
sqdata[i].valid = true;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2738,12 +2738,12 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
||||
cx = sqdata[i].cx = sqdata[i].minx + sqdata[i].maxx + 1;
|
||||
cy = sqdata[i].cy = sqdata[i].miny + sqdata[i].maxy + 1;
|
||||
if (!(SPACE(state, sqdata[i].cx, sqdata[i].cy).flags & F_DOT))
|
||||
sqdata[i].valid = FALSE; /* no dot at centre of symmetry */
|
||||
sqdata[i].valid = false; /* no dot at centre of symmetry */
|
||||
if (dsf_canonify(dsf, (cy-1)/2*w+(cx-1)/2) != i ||
|
||||
dsf_canonify(dsf, (cy)/2*w+(cx-1)/2) != i ||
|
||||
dsf_canonify(dsf, (cy-1)/2*w+(cx)/2) != i ||
|
||||
dsf_canonify(dsf, (cy)/2*w+(cx)/2) != i)
|
||||
sqdata[i].valid = FALSE; /* dot at cx,cy isn't ours */
|
||||
sqdata[i].valid = false; /* dot at cx,cy isn't ours */
|
||||
if (SPACE(state, sqdata[i].cx, sqdata[i].cy).flags & F_DOT_BLACK)
|
||||
sqdata[i].colour = 2;
|
||||
else
|
||||
@ -2773,7 +2773,7 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
||||
for (cx = (x-1) >> 1; cx <= x >> 1; cx++) {
|
||||
i = dsf_canonify(dsf, cy*w+cx);
|
||||
if (x != sqdata[i].cx || y != sqdata[i].cy)
|
||||
sqdata[i].valid = FALSE;
|
||||
sqdata[i].valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2787,7 +2787,7 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
||||
assert((cx1==cx2) ^ (cy1==cy2));
|
||||
i = dsf_canonify(dsf, cy1*w+cx1);
|
||||
if (i == dsf_canonify(dsf, cy2*w+cx2))
|
||||
sqdata[i].valid = FALSE;
|
||||
sqdata[i].valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2806,7 +2806,7 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
||||
x2 = sqdata[i].cx - 1 - x;
|
||||
y2 = sqdata[i].cy - 1 - y;
|
||||
if (i != dsf_canonify(dsf, y2*w+x2))
|
||||
sqdata[i].valid = FALSE;
|
||||
sqdata[i].valid = false;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2816,7 +2816,7 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
||||
* true/false value depending on whether _every_ square in the
|
||||
* grid is part of a valid component.
|
||||
*/
|
||||
ret = TRUE;
|
||||
ret = true;
|
||||
for (i = 0; i < w*h; i++) {
|
||||
int ci = dsf_canonify(dsf, i);
|
||||
int thisok = sqdata[ci].valid;
|
||||
@ -2837,7 +2837,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
||||
int x, y, ax, ay, n, dx, dy;
|
||||
game_state *ret = dup_game(state);
|
||||
space *sp, *dot;
|
||||
int currently_solving = FALSE;
|
||||
int currently_solving = false;
|
||||
|
||||
debug(("%s\n", move));
|
||||
|
||||
@ -2929,7 +2929,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
||||
} else if (c == 'S') {
|
||||
move++;
|
||||
ret->used_solve = 1;
|
||||
currently_solving = TRUE;
|
||||
currently_solving = true;
|
||||
} else
|
||||
goto badmove;
|
||||
|
||||
@ -3063,7 +3063,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
||||
|
||||
ds->bl = NULL;
|
||||
ds->blmirror = NULL;
|
||||
ds->dragging = FALSE;
|
||||
ds->dragging = false;
|
||||
ds->dragx = ds->dragy = 0;
|
||||
|
||||
ds->colour_scratch = snewn(ds->w * ds->h, int);
|
||||
@ -3221,7 +3221,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
int w = ds->w, h = ds->h;
|
||||
int x, y, flashing = FALSE;
|
||||
int x, y, flashing = false;
|
||||
int oppx, oppy;
|
||||
|
||||
if (flashtime > 0) {
|
||||
@ -3240,13 +3240,13 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
draw_update(dr, ds->dragx, ds->dragy, TILE_SIZE, TILE_SIZE);
|
||||
blitter_load(dr, ds->blmirror, oppx, oppy);
|
||||
draw_update(dr, oppx, oppy, TILE_SIZE, TILE_SIZE);
|
||||
ds->dragging = FALSE;
|
||||
ds->dragging = false;
|
||||
}
|
||||
if (ds->cur_visible) {
|
||||
assert(ds->cur_bl);
|
||||
blitter_load(dr, ds->cur_bl, ds->cx, ds->cy);
|
||||
draw_update(dr, ds->cx, ds->cy, CURSOR_SIZE*2+1, CURSOR_SIZE*2+1);
|
||||
ds->cur_visible = FALSE;
|
||||
ds->cur_visible = false;
|
||||
}
|
||||
|
||||
if (!ds->started) {
|
||||
@ -3255,7 +3255,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
w*TILE_SIZE + EDGE_THICKNESS*2 - 1,
|
||||
h*TILE_SIZE + EDGE_THICKNESS*2 - 1, COL_EDGE);
|
||||
draw_update(dr, 0, 0, DRAW_WIDTH, DRAW_HEIGHT);
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
check_complete(state, NULL, ds->colour_scratch);
|
||||
@ -3377,7 +3377,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
*/
|
||||
if (ui->cur_visible) {
|
||||
space *sp = &SPACE(state, ui->cur_x, ui->cur_y);
|
||||
ds->cur_visible = TRUE;
|
||||
ds->cur_visible = true;
|
||||
ds->cx = SCOORD(ui->cur_x) - CURSOR_SIZE;
|
||||
ds->cy = SCOORD(ui->cur_y) - CURSOR_SIZE;
|
||||
blitter_save(dr, ds->cur_bl, ds->cx, ds->cy);
|
||||
@ -3398,7 +3398,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
}
|
||||
|
||||
if (ui->dragging) {
|
||||
ds->dragging = TRUE;
|
||||
ds->dragging = true;
|
||||
ds->dragx = ui->dx - TILE_SIZE/2;
|
||||
ds->dragy = ui->dy - TILE_SIZE/2;
|
||||
calculate_opposite_point(ui, ds, ui->dx, ui->dy, &oppx, &oppy);
|
||||
@ -3444,7 +3444,7 @@ static int game_status(const game_state *state)
|
||||
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef EDITOR
|
||||
@ -3635,7 +3635,7 @@ const struct game thegame = {
|
||||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
@ -3643,11 +3643,11 @@ const struct game thegame = {
|
||||
dup_game,
|
||||
free_game,
|
||||
#ifdef EDITOR
|
||||
FALSE, NULL,
|
||||
false, NULL,
|
||||
#else
|
||||
TRUE, solve_game,
|
||||
true, solve_game,
|
||||
#endif
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
@ -3665,13 +3665,13 @@ const struct game thegame = {
|
||||
game_flash_length,
|
||||
game_status,
|
||||
#ifdef EDITOR
|
||||
FALSE, FALSE, NULL, NULL,
|
||||
TRUE, /* wants_statusbar */
|
||||
false, false, NULL, NULL,
|
||||
true, /* wants_statusbar */
|
||||
#else
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
#endif
|
||||
FALSE, game_timing_state,
|
||||
false, game_timing_state,
|
||||
REQUIRE_RBUTTON, /* flags */
|
||||
};
|
||||
|
||||
@ -3977,8 +3977,8 @@ int main(int argc, char **argv)
|
||||
|
||||
rs = random_new((void*)&seed, sizeof(time_t));
|
||||
|
||||
desc = new_game_desc(par, rs, NULL, FALSE);
|
||||
params = encode_params(par, FALSE);
|
||||
desc = new_game_desc(par, rs, NULL, false);
|
||||
params = encode_params(par, false);
|
||||
printf("%s:%s\n", params, desc);
|
||||
|
||||
sfree(desc);
|
||||
|
Reference in New Issue
Block a user