mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
This commit is contained in:
46
guess.c
46
guess.c
@ -77,15 +77,15 @@ static const struct {
|
||||
const char *name;
|
||||
game_params params;
|
||||
} guess_presets[] = {
|
||||
{"Standard", {6, 4, 10, FALSE, TRUE}},
|
||||
{"Super", {8, 5, 12, FALSE, TRUE}},
|
||||
{"Standard", {6, 4, 10, false, true}},
|
||||
{"Super", {8, 5, 12, false, true}},
|
||||
};
|
||||
|
||||
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
if (i < 0 || i >= lenof(guess_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
*name = dupstr(guess_presets[i].name);
|
||||
/*
|
||||
@ -96,7 +96,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
*params = dup_params(&tmp);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void decode_params(game_params *params, char const *string)
|
||||
@ -272,7 +272,7 @@ newcol:
|
||||
colcount->pegs[c]++;
|
||||
bmp[i] = (unsigned char)(c+1);
|
||||
}
|
||||
obfuscate_bitmap(bmp, params->npegs*8, FALSE);
|
||||
obfuscate_bitmap(bmp, params->npegs*8, false);
|
||||
|
||||
ret = bin2hex(bmp, params->npegs);
|
||||
sfree(bmp);
|
||||
@ -291,7 +291,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
|
||||
if (strlen(desc) != params->npegs * 2)
|
||||
return "Game description is wrong length";
|
||||
bmp = hex2bin(desc, params->npegs);
|
||||
obfuscate_bitmap(bmp, params->npegs*8, TRUE);
|
||||
obfuscate_bitmap(bmp, params->npegs*8, true);
|
||||
for (i = 0; i < params->npegs; i++) {
|
||||
if (bmp[i] < 1 || bmp[i] > params->ncolours) {
|
||||
sfree(bmp);
|
||||
@ -318,7 +318,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
||||
state->solution = new_pegrow(params->npegs);
|
||||
|
||||
bmp = hex2bin(desc, params->npegs);
|
||||
obfuscate_bitmap(bmp, params->npegs*8, TRUE);
|
||||
obfuscate_bitmap(bmp, params->npegs*8, true);
|
||||
for (i = 0; i < params->npegs; i++)
|
||||
state->solution->pegs[i] = (int)bmp[i];
|
||||
sfree(bmp);
|
||||
@ -367,7 +367,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
||||
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
@ -729,7 +729,7 @@ increase_mincolour:
|
||||
for (i = 0; i < state->params.npegs; ++i)
|
||||
ui->curr_pegs->pegs[i] = ui->hint->pegs[i];
|
||||
|
||||
ui->markable = TRUE;
|
||||
ui->markable = true;
|
||||
ui->peg_cur = state->params.npegs;
|
||||
ui->display_cur = 1;
|
||||
return;
|
||||
@ -1236,7 +1236,7 @@ static void guess_redraw(drawing *dr, game_drawstate *ds, int guess,
|
||||
if (labelled)
|
||||
scol |= 0x4000;
|
||||
if ((dest->pegs[i] != scol) || force) {
|
||||
draw_peg(dr, ds, rowx + PEGOFF * i, rowy, FALSE, labelled,
|
||||
draw_peg(dr, ds, rowx + PEGOFF * i, rowy, false, labelled,
|
||||
scol &~ 0x7000);
|
||||
/*
|
||||
* Hold marker.
|
||||
@ -1268,7 +1268,7 @@ static void hint_redraw(drawing *dr, game_drawstate *ds, int guess,
|
||||
* Because of the possible presence of the cursor around this
|
||||
* entire section, we redraw all or none of it but never part.
|
||||
*/
|
||||
need_redraw = FALSE;
|
||||
need_redraw = false;
|
||||
|
||||
for (i = 0; i < dest->npegs; i++) {
|
||||
scol = src ? src->feedback[i] : 0;
|
||||
@ -1277,7 +1277,7 @@ static void hint_redraw(drawing *dr, game_drawstate *ds, int guess,
|
||||
if (i == 0 && markable)
|
||||
scol |= 0x2000;
|
||||
if ((scol != dest->feedback[i]) || force) {
|
||||
need_redraw = TRUE;
|
||||
need_redraw = true;
|
||||
}
|
||||
dest->feedback[i] = scol;
|
||||
}
|
||||
@ -1364,7 +1364,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
if (ui->show_labels)
|
||||
val |= 0x2000;
|
||||
if (ds->colours->pegs[i] != val) {
|
||||
draw_peg(dr, ds, COL_X(i), COL_Y(i), FALSE, ui->show_labels, i+1);
|
||||
draw_peg(dr, ds, COL_X(i), COL_Y(i), false, ui->show_labels, i+1);
|
||||
if (val & 0x1000)
|
||||
draw_cursor(dr, ds, COL_X(i), COL_Y(i));
|
||||
ds->colours->pegs[i] = val;
|
||||
@ -1380,11 +1380,11 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
guess_redraw(dr, ds, i, state->guesses[i], NULL, -1, 0,
|
||||
ui->show_labels);
|
||||
hint_redraw(dr, ds, i, state->guesses[i],
|
||||
i == (state->next_go-1) ? 1 : 0, FALSE, FALSE);
|
||||
i == (state->next_go-1) ? 1 : 0, false, false);
|
||||
} else if (i > state->next_go) {
|
||||
/* we've not got here yet; it's blank. */
|
||||
guess_redraw(dr, ds, i, NULL, NULL, -1, 0, ui->show_labels);
|
||||
hint_redraw(dr, ds, i, NULL, 0, FALSE, FALSE);
|
||||
hint_redraw(dr, ds, i, NULL, 0, false, false);
|
||||
}
|
||||
}
|
||||
if (!state->solved) {
|
||||
@ -1425,7 +1425,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
ds->blit_ox = ox - 1; ds->blit_oy = oy - 1;
|
||||
debug(("Saving to blitter at (%d,%d)", ds->blit_ox, ds->blit_oy));
|
||||
blitter_save(dr, ds->blit_peg, ds->blit_ox, ds->blit_oy);
|
||||
draw_peg(dr, ds, ox, oy, TRUE, ui->show_labels, ui->drag_col);
|
||||
draw_peg(dr, ds, ox, oy, true, ui->show_labels, ui->drag_col);
|
||||
}
|
||||
ds->drag_col = ui->drag_col;
|
||||
|
||||
@ -1457,7 +1457,7 @@ static int game_status(const game_state *state)
|
||||
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
@ -1480,15 +1480,15 @@ const struct game thegame = {
|
||||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
FALSE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
false, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
@ -1505,9 +1505,9 @@ const struct game thegame = {
|
||||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user