Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

90
keen.c
View File

@ -86,22 +86,22 @@ static game_params *default_params(void)
ret->w = 6;
ret->diff = DIFF_NORMAL;
ret->multiplication_only = FALSE;
ret->multiplication_only = false;
return ret;
}
static const struct game_params keen_presets[] = {
{ 4, DIFF_EASY, FALSE },
{ 5, DIFF_EASY, FALSE },
{ 5, DIFF_EASY, TRUE },
{ 6, DIFF_EASY, FALSE },
{ 6, DIFF_NORMAL, FALSE },
{ 6, DIFF_NORMAL, TRUE },
{ 6, DIFF_HARD, FALSE },
{ 6, DIFF_EXTREME, FALSE },
{ 6, DIFF_UNREASONABLE, FALSE },
{ 9, DIFF_NORMAL, FALSE },
{ 4, DIFF_EASY, false },
{ 5, DIFF_EASY, false },
{ 5, DIFF_EASY, true },
{ 6, DIFF_EASY, false },
{ 6, DIFF_NORMAL, false },
{ 6, DIFF_NORMAL, true },
{ 6, DIFF_HARD, false },
{ 6, DIFF_EXTREME, false },
{ 6, DIFF_UNREASONABLE, false },
{ 9, DIFF_NORMAL, false },
};
static bool game_fetch_preset(int i, char **name, game_params **params)
@ -110,7 +110,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
char buf[80];
if (i < 0 || i >= lenof(keen_presets))
return FALSE;
return false;
ret = snew(game_params);
*ret = keen_presets[i]; /* structure copy */
@ -120,7 +120,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
*name = dupstr(buf);
*params = ret;
return TRUE;
return true;
}
static void free_params(game_params *params)
@ -157,7 +157,7 @@ static void decode_params(game_params *params, char const *string)
if (*p == 'm') {
p++;
params->multiplication_only = TRUE;
params->multiplication_only = true;
}
}
@ -676,7 +676,7 @@ static char *encode_block_structure(char *p, int w, int *dsf)
int x, y, p0, p1, edge;
if (i == 2*w*(w-1)) {
edge = TRUE; /* terminating virtual edge */
edge = true; /* terminating virtual edge */
} else {
if (i < w*(w-1)) {
y = i/(w-1);
@ -864,7 +864,7 @@ done
revorder[order[i]] = i;
for (i = 0; i < a; i++)
singletons[i] = TRUE;
singletons[i] = true;
dsf_init(dsf, a);
@ -897,7 +897,7 @@ done
* shapes.
*/
if (best >= 0 && random_upto(rs, 4)) {
singletons[i] = singletons[best] = FALSE;
singletons[i] = singletons[best] = false;
dsf_merge(dsf, i, best);
}
}
@ -925,7 +925,7 @@ done
best = i+w;
if (best >= 0) {
singletons[i] = singletons[best] = FALSE;
singletons[i] = singletons[best] = false;
dsf_merge(dsf, i, best);
}
}
@ -1040,7 +1040,7 @@ done
for (i = 0; i < a; i++)
clues[i] = 0;
while (1) {
int done_something = FALSE;
int done_something = false;
for (k = 0; k < 4; k++) {
long clue;
@ -1073,7 +1073,7 @@ done
}
}
if (i < a)
done_something = TRUE;
done_something = true;
}
if (!done_something)
@ -1327,7 +1327,7 @@ static game_state *new_game(midend *me, const game_params *params,
state->pencil[i] = 0;
}
state->completed = state->cheated = FALSE;
state->completed = state->cheated = false;
return state;
}
@ -1402,7 +1402,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
static bool game_can_format_as_text_now(const game_params *params)
{
return TRUE;
return true;
}
static char *game_text_format(const game_state *state)
@ -1504,7 +1504,7 @@ struct game_drawstate {
static int check_errors(const game_state *state, long *errors)
{
int w = state->par.w, a = w*w;
int i, j, x, y, errs = FALSE;
int i, j, x, y, errs = false;
long *cluevals;
int *full;
@ -1514,7 +1514,7 @@ static int check_errors(const game_state *state, long *errors)
if (errors)
for (i = 0; i < a; i++) {
errors[i] = 0;
full[i] = TRUE;
full[i] = true;
}
for (i = 0; i < a; i++) {
@ -1550,14 +1550,14 @@ static int check_errors(const game_state *state, long *errors)
}
if (!state->grid[i])
full[j] = FALSE;
full[j] = false;
}
for (i = 0; i < a; i++) {
j = dsf_canonify(state->clues->dsf, i);
if (j == i) {
if ((state->clues->clues[j] & ~CMASK) != cluevals[i]) {
errs = TRUE;
errs = true;
if (errors && full[j])
errors[j] |= DF_ERR_CLUE;
}
@ -1576,7 +1576,7 @@ static int check_errors(const game_state *state, long *errors)
}
if (mask != (1 << (w+1)) - (1 << 1)) {
errs = TRUE;
errs = true;
errmask &= ~1;
if (errors) {
for (x = 0; x < w; x++)
@ -1595,7 +1595,7 @@ static int check_errors(const game_state *state, long *errors)
}
if (mask != (1 << (w+1)) - (1 << 1)) {
errs = TRUE;
errs = true;
errmask &= ~1;
if (errors) {
for (y = 0; y < w; y++)
@ -1704,7 +1704,7 @@ static game_state *execute_move(const game_state *from, const char *move)
if (move[0] == 'S') {
ret = dup_game(from);
ret->completed = ret->cheated = TRUE;
ret->completed = ret->cheated = true;
for (i = 0; i < a; i++) {
if (move[i+1] < '1' || move[i+1] > '0'+w) {
@ -1733,7 +1733,7 @@ static game_state *execute_move(const game_state *from, const char *move)
ret->pencil[y*w+x] = 0;
if (!ret->completed && !check_errors(ret, NULL))
ret->completed = TRUE;
ret->completed = true;
}
return ret;
} else if (move[0] == 'M') {
@ -1816,7 +1816,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
int i;
ds->tilesize = 0;
ds->started = FALSE;
ds->started = false;
ds->tiles = snewn(a, long);
for (i = 0; i < a; i++)
ds->tiles[i] = -1;
@ -2056,7 +2056,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
draw_update(dr, 0, 0, SIZE(w), SIZE(w));
ds->started = TRUE;
ds->started = true;
}
check_errors(state, ds->errors);
@ -2112,8 +2112,8 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
if (state->completed)
return FALSE;
return TRUE;
return false;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -2362,15 +2362,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
TRUE, game_configure, custom_params,
true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
TRUE, solve_game,
FALSE, game_can_format_as_text_now, game_text_format,
true, solve_game,
false, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -2387,9 +2387,9 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
true, false, game_print_size, game_print,
false, /* wants_statusbar */
false, game_timing_state,
REQUIRE_RBUTTON | REQUIRE_NUMPAD, /* flags */
};
@ -2403,15 +2403,15 @@ int main(int argc, char **argv)
game_state *s;
char *id = NULL, *desc;
const char *err;
int grade = FALSE;
int ret, diff, really_show_working = FALSE;
int grade = false;
int ret, diff, really_show_working = false;
while (--argc > 0) {
char *p = *++argv;
if (!strcmp(p, "-v")) {
really_show_working = TRUE;
really_show_working = true;
} else if (!strcmp(p, "-g")) {
grade = TRUE;
grade = true;
} else if (*p == '-') {
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
return 1;
@ -2447,7 +2447,7 @@ int main(int argc, char **argv)
* the puzzle internally before doing anything else.
*/
ret = -1; /* placate optimiser */
solver_show_working = FALSE;
solver_show_working = false;
for (diff = 0; diff < DIFFCOUNT; diff++) {
memset(s->grid, 0, p->w * p->w);
ret = solver(p->w, s->clues->dsf, s->clues->clues,