Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

View File

@ -210,7 +210,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
char buf[80];
if (i < 0 || i >= lenof(lightup_presets))
return FALSE;
return false;
ret = default_params();
*ret = lightup_presets[i];
@ -222,7 +222,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
ret->difficulty == 1 ? "tricky" : "easy");
*name = dupstr(buf);
return TRUE;
return true;
}
static void free_params(game_params *params)
@ -1752,7 +1752,7 @@ done:
static bool game_can_format_as_text_now(const game_params *params)
{
return TRUE;
return true;
}
/* 'borrowed' from slant.c, mainly. I could have printed it one
@ -1951,7 +1951,7 @@ static game_state *execute_move(const game_state *state, const char *move)
while (*move) {
c = *move;
if (c == 'S') {
ret->used_solve = TRUE;
ret->used_solve = true;
move++;
} else if (c == 'L' || c == 'I') {
move++;
@ -2159,7 +2159,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
int dir, const game_ui *ui,
float animtime, float flashtime)
{
int flashing = FALSE;
int flashing = false;
int x,y;
if (flashtime) flashing = (int)(flashtime * 3 / FLASH_TIME) != 1;
@ -2213,7 +2213,7 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
return TRUE;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -2260,7 +2260,7 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
*/
for (y = 0; y < h; y++)
for (x = 0; x < w; x++) {
unsigned int ds_flags = tile_flags(ds, state, NULL, x, y, FALSE);
unsigned int ds_flags = tile_flags(ds, state, NULL, x, y, false);
int dx = COORD(x), dy = COORD(y);
if (ds_flags & DF_BLACK) {
draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, ink);
@ -2290,15 +2290,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
TRUE, game_configure, custom_params,
true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
TRUE, solve_game,
TRUE, game_can_format_as_text_now, game_text_format,
true, solve_game,
true, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -2315,9 +2315,9 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
true, false, game_print_size, game_print,
false, /* wants_statusbar */
false, game_timing_state,
0, /* flags */
};