Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

View File

@ -118,7 +118,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
game_params *ret;
char buf[64];
if (i < 0 || i >= lenof(magnets_presets)) return FALSE;
if (i < 0 || i >= lenof(magnets_presets)) return false;
ret = default_params();
*ret = magnets_presets[i]; /* struct copy */
@ -130,7 +130,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
magnets_presets[i].stripclues ? ", strip clues" : "");
*name = dupstr(buf);
return TRUE;
return true;
}
static void free_params(game_params *params)
@ -601,7 +601,7 @@ static void game_text_hborder(const game_state *state, char **p_r)
static bool game_can_format_as_text_now(const game_params *params)
{
return TRUE;
return true;
}
static char *game_text_format(const game_state *state)
@ -1767,9 +1767,9 @@ static int is_clue(const game_state *state, int x, int y)
if (((x == -1 || x == w) && y >= 0 && y < h) ||
((y == -1 || y == h) && x >= 0 && x < w))
return TRUE;
return true;
return FALSE;
return false;
}
static int clue_index(const game_state *state, int x, int y)
@ -1865,7 +1865,7 @@ static game_state *execute_move(const game_state *state, const char *move)
while (*move) {
c = *move++;
if (c == 'S') {
ret->solved = TRUE;
ret->solved = true;
n = 0;
} else if (c == '+' || c == '-' ||
c == '.' || c == ' ' || c == '?') {
@ -2286,7 +2286,7 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
return TRUE;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -2396,15 +2396,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
TRUE, game_configure, custom_params,
true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
TRUE, solve_game,
TRUE, game_can_format_as_text_now, game_text_format,
true, solve_game,
true, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -2421,9 +2421,9 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
true, false, game_print_size, game_print,
false, /* wants_statusbar */
false, game_timing_state,
REQUIRE_RBUTTON, /* flags */
};