Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

View File

@ -167,7 +167,7 @@ midend *midend_new(frontend *fe, const game *ourgame,
me->newgame_undo.size = me->newgame_undo.len = 0;
me->newgame_redo.buf = NULL;
me->newgame_redo.size = me->newgame_redo.len = 0;
me->newgame_can_store_undo = FALSE;
me->newgame_can_store_undo = false;
me->params = ourgame->default_params();
me->game_id_change_notify_function = NULL;
me->game_id_change_notify_ctx = NULL;
@ -202,7 +202,7 @@ midend *midend_new(frontend *fe, const game *ourgame,
me->ui = NULL;
me->pressed_mouse_button = 0;
me->laststatus = NULL;
me->timing = FALSE;
me->timing = false;
me->elapsed = 0.0F;
me->tilesize = me->winwidth = me->winheight = 0;
if (drapi)
@ -315,7 +315,7 @@ void midend_size(midend *me, int *x, int *y, bool user_size)
/*
* Find the tile size that best fits within the given space. If
* `user_size' is TRUE, we must actually find the _largest_ such
* `user_size' is true, we must actually find the _largest_ such
* tile size, in order to get as close to the user's explicit
* request as possible; otherwise, we bound above at the game's
* preferred tile size, so that the game gets what it wants
@ -542,7 +542,7 @@ void midend_new_game(midend *me)
if (me->game_id_change_notify_function)
me->game_id_change_notify_function(me->game_id_change_notify_ctx);
me->newgame_can_store_undo = TRUE;
me->newgame_can_store_undo = true;
}
bool midend_can_undo(midend *me)
@ -565,11 +565,11 @@ static bool newgame_undo_deserialise_read(void *ctx, void *buf, int len)
struct newgame_undo_deserialise_read_ctx *const rctx = ctx;
if (len > rctx->len - rctx->pos)
return FALSE;
return false;
memcpy(buf, rctx->ser->buf + rctx->pos, len);
rctx->pos += len;
return TRUE;
return true;
}
struct newgame_undo_deserialise_check_ctx {
@ -606,19 +606,19 @@ static const char *newgame_undo_deserialise_check(
* We check both params and cparams, to be as safe as possible.
*/
old = me->ourgame->encode_params(me->params, TRUE);
new = me->ourgame->encode_params(data->params, TRUE);
old = me->ourgame->encode_params(me->params, true);
new = me->ourgame->encode_params(data->params, true);
if (strcmp(old, new)) {
/* Set a flag to distinguish this deserialise failure
* from one due to faulty decoding */
ctx->refused = TRUE;
ctx->refused = true;
return "Undoing this new-game operation would change params";
}
old = me->ourgame->encode_params(me->curparams, TRUE);
new = me->ourgame->encode_params(data->cparams, TRUE);
old = me->ourgame->encode_params(me->curparams, true);
new = me->ourgame->encode_params(data->cparams, true);
if (strcmp(old, new)) {
ctx->refused = TRUE;
ctx->refused = true;
return "Undoing this new-game operation would change params";
}
@ -657,7 +657,7 @@ static int midend_undo(midend *me)
rctx.ser = &me->newgame_undo;
rctx.len = me->newgame_undo.len; /* copy for reentrancy safety */
rctx.pos = 0;
cctx.refused = FALSE;
cctx.refused = false;
deserialise_error = midend_deserialise_internal(
me, newgame_undo_deserialise_read, &rctx,
newgame_undo_deserialise_check, &cctx);
@ -730,7 +730,7 @@ static int midend_redo(midend *me)
rctx.ser = &me->newgame_redo;
rctx.len = me->newgame_redo.len; /* copy for reentrancy safety */
rctx.pos = 0;
cctx.refused = FALSE;
cctx.refused = false;
deserialise_error = midend_deserialise_internal(
me, newgame_undo_deserialise_read, &rctx,
newgame_undo_deserialise_check, &cctx);
@ -856,7 +856,7 @@ static bool midend_really_process_key(midend *me, int x, int y, int button)
{
game_state *oldstate =
me->ourgame->dup_game(me->states[me->statepos - 1].state);
int type = MOVE, gottype = FALSE, ret = TRUE;
int type = MOVE, gottype = false, ret = true;
float anim_time;
game_state *s;
char *movestr = NULL;
@ -878,7 +878,7 @@ static bool midend_really_process_key(midend *me, int x, int y, int button)
button == UI_UNDO) {
midend_stop_anim(me);
type = me->states[me->statepos-1].movetype;
gottype = TRUE;
gottype = true;
if (!midend_undo(me))
goto done;
} else if (button == 'r' || button == 'R' ||
@ -1304,7 +1304,7 @@ static char *preset_menu_add_from_user_env(
if (*name) {
struct preset_menu *submenu =
preset_menu_add_submenu(menu, dupstr(name));
p = preset_menu_add_from_user_env(me, submenu, p, FALSE);
p = preset_menu_add_from_user_env(me, submenu, p, false);
} else {
/*
* If we get a 'close submenu' indication at the top
@ -1320,7 +1320,7 @@ static char *preset_menu_add_from_user_env(
preset = me->ourgame->default_params();
me->ourgame->decode_params(preset, val);
if (me->ourgame->validate_params(preset, TRUE)) {
if (me->ourgame->validate_params(preset, true)) {
/* Drop this one from the list. */
me->ourgame->free_params(preset);
continue;
@ -1351,7 +1351,7 @@ static void preset_menu_encode_params(midend *me, struct preset_menu *menu)
for (i = 0; i < menu->n_entries; i++) {
if (menu->entries[i].params) {
me->encoded_presets[menu->entries[i].id] =
me->ourgame->encode_params(menu->entries[i].params, TRUE);
me->ourgame->encode_params(menu->entries[i].params, true);
} else {
preset_menu_encode_params(me, menu->entries[i].submenu);
}
@ -1406,7 +1406,7 @@ struct preset_menu *midend_get_presets(midend *me, int *id_limit)
if ((e = getenv(buf)) != NULL) {
e = dupstr(e);
preset_menu_add_from_user_env(me, me->preset_menu, e, TRUE);
preset_menu_add_from_user_env(me, me->preset_menu, e, true);
sfree(e);
}
}
@ -1430,7 +1430,7 @@ struct preset_menu *midend_get_presets(midend *me, int *id_limit)
int midend_which_preset(midend *me)
{
char *encoding = me->ourgame->encode_params(me->params, TRUE);
char *encoding = me->ourgame->encode_params(me->params, true);
int i, ret;
ret = -1;
@ -1652,18 +1652,18 @@ static const char *midend_game_id_int(midend *me, const char *id, int defmode)
newparams = me->ourgame->dup_params(me->params);
tmpstr = me->ourgame->encode_params(newcurparams, FALSE);
tmpstr = me->ourgame->encode_params(newcurparams, false);
me->ourgame->decode_params(newparams, tmpstr);
sfree(tmpstr);
} else {
newparams = me->ourgame->dup_params(newcurparams);
}
free_params = TRUE;
free_params = true;
} else {
newcurparams = me->curparams;
newparams = me->params;
free_params = FALSE;
free_params = false;
}
if (desc) {
@ -1710,7 +1710,7 @@ static const char *midend_game_id_int(midend *me, const char *id, int defmode)
sfree(par);
me->newgame_can_store_undo = FALSE;
me->newgame_can_store_undo = false;
return NULL;
}
@ -1724,7 +1724,7 @@ char *midend_get_game_id(midend *me)
{
char *parstr, *ret;
parstr = me->ourgame->encode_params(me->curparams, FALSE);
parstr = me->ourgame->encode_params(me->curparams, false);
assert(parstr);
assert(me->desc);
ret = snewn(strlen(parstr) + strlen(me->desc) + 2, char);
@ -1740,7 +1740,7 @@ char *midend_get_random_seed(midend *me)
if (!me->seedstr)
return NULL;
parstr = me->ourgame->encode_params(me->curparams, TRUE);
parstr = me->ourgame->encode_params(me->curparams, true);
assert(parstr);
ret = snewn(strlen(parstr) + strlen(me->seedstr) + 2, char);
sprintf(ret, "%s#%s", parstr, me->seedstr);
@ -1756,7 +1756,7 @@ const char *midend_set_config(midend *me, int which, config_item *cfg)
switch (which) {
case CFG_SETTINGS:
params = me->ourgame->custom_params(cfg);
error = me->ourgame->validate_params(params, TRUE);
error = me->ourgame->validate_params(params, true);
if (error) {
me->ourgame->free_params(params);
@ -1784,7 +1784,7 @@ bool midend_can_format_as_text_now(midend *me)
if (me->ourgame->can_format_as_text_ever)
return me->ourgame->can_format_as_text_now(me->params);
else
return FALSE;
return false;
}
char *midend_text_format(midend *me)
@ -1949,7 +1949,7 @@ void midend_serialise(midend *me,
* The current long-term parameters structure, in full.
*/
if (me->params) {
char *s = me->ourgame->encode_params(me->params, TRUE);
char *s = me->ourgame->encode_params(me->params, true);
wr("PARAMS", s);
sfree(s);
}
@ -1958,7 +1958,7 @@ void midend_serialise(midend *me,
* The current short-term parameters structure, in full.
*/
if (me->curparams) {
char *s = me->ourgame->encode_params(me->curparams, TRUE);
char *s = me->ourgame->encode_params(me->curparams, true);
wr("CPARAMS", s);
sfree(s);
}
@ -1987,7 +1987,7 @@ void midend_serialise(midend *me,
len = strlen(me->aux_info);
s1 = snewn(len, unsigned char);
memcpy(s1, me->aux_info, len);
obfuscate_bitmap(s1, len*8, FALSE);
obfuscate_bitmap(s1, len*8, false);
s2 = bin2hex(s1, len);
wr("AUXINFO", s2);
@ -2066,7 +2066,7 @@ static const char *midend_deserialise_internal(
{
struct deserialise_data data;
int gotstates = 0;
int started = FALSE;
int started = false;
int i;
char *val = NULL;
@ -2146,7 +2146,7 @@ static const char *midend_deserialise_internal(
}
/* Now most errors are this one, unless otherwise specified */
ret = "Saved data ended unexpectedly";
started = TRUE;
started = true;
} else {
if (!strcmp(key, "VERSION")) {
if (strcmp(val, SERIALISE_VERSION)) {
@ -2183,7 +2183,7 @@ static const char *midend_deserialise_internal(
unsigned char *tmp;
int len = strlen(val) / 2; /* length in bytes */
tmp = hex2bin(val, len);
obfuscate_bitmap(tmp, len*8, TRUE);
obfuscate_bitmap(tmp, len*8, true);
sfree(data.auxinfo);
data.auxinfo = snewn(len + 1, char);
@ -2238,17 +2238,17 @@ static const char *midend_deserialise_internal(
data.params = me->ourgame->default_params();
me->ourgame->decode_params(data.params, data.parstr);
if (me->ourgame->validate_params(data.params, TRUE)) {
if (me->ourgame->validate_params(data.params, true)) {
ret = "Long-term parameters in save file are invalid";
goto cleanup;
}
data.cparams = me->ourgame->default_params();
me->ourgame->decode_params(data.cparams, data.cparstr);
if (me->ourgame->validate_params(data.cparams, FALSE)) {
if (me->ourgame->validate_params(data.cparams, false)) {
ret = "Short-term parameters in save file are invalid";
goto cleanup;
}
if (data.seed && me->ourgame->validate_params(data.cparams, TRUE)) {
if (data.seed && me->ourgame->validate_params(data.cparams, true)) {
/*
* The seed's no use with this version, but we can perfectly
* well use the rest of the data.
@ -2445,7 +2445,7 @@ const char *identify_game(char **name,
void *rctx)
{
int nstates = 0, statepos = -1, gotstates = 0;
int started = FALSE;
int started = false;
char *val = NULL;
/* Initially all errors give the same report */
@ -2515,7 +2515,7 @@ const char *identify_game(char **name,
}
/* Now most errors are this one, unless otherwise specified */
ret = "Saved data ended unexpectedly";
started = TRUE;
started = true;
} else {
if (!strcmp(key, "VERSION")) {
if (strcmp(val, SERIALISE_VERSION)) {