Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

136
mines.c
View File

@ -97,19 +97,19 @@ static game_params *default_params(void)
ret->w = ret->h = 9;
ret->n = 10;
ret->unique = TRUE;
ret->unique = true;
return ret;
}
static const struct game_params mines_presets[] = {
{9, 9, 10, TRUE},
{9, 9, 35, TRUE},
{16, 16, 40, TRUE},
{16, 16, 99, TRUE},
{9, 9, 10, true},
{9, 9, 35, true},
{16, 16, 40, true},
{16, 16, 99, true},
#ifndef SMALL_SCREEN
{30, 16, 99, TRUE},
{30, 16, 170, TRUE},
{30, 16, 99, true},
{30, 16, 170, true},
#endif
};
@ -119,7 +119,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
char str[80];
if (i < 0 || i >= lenof(mines_presets))
return FALSE;
return false;
ret = snew(game_params);
*ret = mines_presets[i];
@ -128,7 +128,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
*name = dupstr(str);
*params = ret;
return TRUE;
return true;
}
static void free_params(game_params *params)
@ -167,7 +167,7 @@ static void decode_params(game_params *params, char const *string)
while (*p) {
if (*p == 'a') {
p++;
params->unique = FALSE;
params->unique = false;
} else
p++; /* skip any other gunk */
}
@ -401,7 +401,7 @@ static void ss_add_todo(struct setstore *ss, struct set *s)
ss->todo_head = s;
ss->todo_tail = s;
s->next = NULL;
s->todo = TRUE;
s->todo = true;
}
static void ss_add(struct setstore *ss, int x, int y, int mask, int mines)
@ -427,7 +427,7 @@ static void ss_add(struct setstore *ss, int x, int y, int mask, int mines)
s->y = y;
s->mask = mask;
s->mines = mines;
s->todo = FALSE;
s->todo = false;
if (add234(ss->sets, s) != s) {
/*
* This set already existed! Free it and return.
@ -463,7 +463,7 @@ static void ss_remove(struct setstore *ss, struct set *s)
else if (s == ss->todo_tail)
ss->todo_tail = prev;
s->todo = FALSE;
s->todo = false;
/*
* Remove s from the tree.
@ -507,7 +507,7 @@ static struct set **ss_overlap(struct setstore *ss, int x, int y, int mask)
* really overlap, and add it to the list if
* so.
*/
if (setmunge(x, y, mask, s->x, s->y, s->mask, FALSE)) {
if (setmunge(x, y, mask, s->x, s->y, s->mask, false)) {
/*
* There's an overlap.
*/
@ -542,7 +542,7 @@ static struct set *ss_todo(struct setstore *ss)
else
ss->todo_tail = NULL;
ret->next = ret->prev = NULL;
ret->todo = FALSE;
ret->todo = false;
return ret;
} else {
return NULL;
@ -671,7 +671,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
* Main deductive loop.
*/
while (1) {
int done_something = FALSE;
int done_something = false;
struct set *s;
/*
@ -740,7 +740,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
* Compute the mask for this set minus the
* newly known square.
*/
newmask = setmunge(s->x, s->y, s->mask, x, y, 1, TRUE);
newmask = setmunge(s->x, s->y, s->mask, x, y, 1, true);
/*
* Compute the new mine count.
@ -768,7 +768,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
* Marking a fresh square as known certainly counts as
* doing something.
*/
done_something = TRUE;
done_something = true;
}
/*
@ -825,9 +825,9 @@ static int minesolve(int w, int h, int n, signed char *grid,
* s2-s.
*/
swing = setmunge(s->x, s->y, s->mask, s2->x, s2->y, s2->mask,
TRUE);
true);
s2wing = setmunge(s2->x, s2->y, s2->mask, s->x, s->y, s->mask,
TRUE);
true);
swc = bitcount16(swing);
s2wc = bitcount16(s2wing);
@ -874,7 +874,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
* _something_, even if it's only reducing the size of
* our to-do list.
*/
done_something = TRUE;
done_something = true;
} else if (n >= 0) {
/*
* We have nothing left on our todo list, which means
@ -1015,7 +1015,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
while (1) {
if (cursor < nsets) {
int ok = TRUE;
int ok = true;
/* See if any existing set overlaps this one. */
for (i = 0; i < cursor; i++)
@ -1024,8 +1024,8 @@ static int minesolve(int w, int h, int n, signed char *grid,
sets[cursor]->y,
sets[cursor]->mask,
sets[i]->x, sets[i]->y, sets[i]->mask,
FALSE)) {
ok = FALSE;
false)) {
ok = false;
break;
}
@ -1065,15 +1065,15 @@ static int minesolve(int w, int h, int n, signed char *grid,
*/
for (i = 0; i < w*h; i++)
if (grid[i] == -2) {
int outside = TRUE;
int outside = true;
y = i / w;
x = i % w;
for (j = 0; j < nsets; j++)
if (setused[j] &&
setmunge(sets[j]->x, sets[j]->y,
sets[j]->mask, x, y, 1,
FALSE)) {
outside = FALSE;
false)) {
outside = false;
break;
}
if (outside)
@ -1082,7 +1082,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
x, y, 1, minesleft != 0);
}
done_something = TRUE;
done_something = true;
break; /* return to main deductive loop */
}
@ -1728,7 +1728,7 @@ static char *minegen(int w, int h, int n, int x, int y, int unique,
int ntries = 0;
do {
success = FALSE;
success = false;
ntries++;
memset(ret, 0, w*h);
@ -1814,17 +1814,17 @@ static char *minegen(int w, int h, int n, int x, int y, int unique,
solveret =
minesolve(w, h, n, solvegrid, mineopen, mineperturb, ctx, rs);
if (solveret < 0 || (prevret >= 0 && solveret >= prevret)) {
success = FALSE;
success = false;
break;
} else if (solveret == 0) {
success = TRUE;
success = true;
break;
}
}
sfree(solvegrid);
} else {
success = TRUE;
success = true;
}
} while (!success);
@ -1849,7 +1849,7 @@ static char *describe_layout(char *grid, int area, int x, int y,
bmp[i / 8] |= 0x80 >> (i % 8);
}
if (obfuscate)
obfuscate_bitmap(bmp, area, FALSE);
obfuscate_bitmap(bmp, area, false);
/*
* Now encode the resulting bitmap in hex. We can work to
@ -1879,7 +1879,7 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
char *grid;
#ifdef TEST_OBFUSCATION
static int tested_obfuscation = FALSE;
static int tested_obfuscation = false;
if (!tested_obfuscation) {
/*
* A few simple test vectors for the obfuscator.
@ -1895,10 +1895,10 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
*/
{
unsigned char bmp1[] = "\x12\x34\x56\x70";
obfuscate_bitmap(bmp1, 28, FALSE);
obfuscate_bitmap(bmp1, 28, false);
printf("test 1 encode: %s\n",
memcmp(bmp1, "\x07\xfa\x65\x00", 4) ? "failed" : "passed");
obfuscate_bitmap(bmp1, 28, TRUE);
obfuscate_bitmap(bmp1, 28, true);
printf("test 1 decode: %s\n",
memcmp(bmp1, "\x12\x34\x56\x70", 4) ? "failed" : "passed");
}
@ -1912,7 +1912,7 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
unsigned char bmp2a[50];
memset(bmp2, 0, 50);
memset(bmp2a, 0, 50);
obfuscate_bitmap(bmp2, 50 * 8, FALSE);
obfuscate_bitmap(bmp2, 50 * 8, false);
/*
* SHA of twenty-five zero bytes plus "0" is
* b202c07b990c01f6ff2d544707f60e506019b671. SHA of
@ -1934,7 +1934,7 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
"\xb5\xa2\x10\xb0\xaf\x91\x3d\xb8\x5d\x37\xca\x27"
"\xf5\x2a\x9f\x78\xbb\xa3\xa8\x00\x30\xdb\x3d\x01"
"\xd8\xdf\x78", 50) ? "failed" : "passed");
obfuscate_bitmap(bmp2, 50 * 8, TRUE);
obfuscate_bitmap(bmp2, 50 * 8, true);
printf("test 2 decode: %s\n",
memcmp(bmp2, bmp2a, 50) ? "failed" : "passed");
}
@ -1944,7 +1944,7 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
grid = minegen(w, h, n, x, y, unique, rs);
if (game_desc)
*game_desc = describe_layout(grid, w * h, x, y, TRUE);
*game_desc = describe_layout(grid, w * h, x, y, true);
return grid;
}
@ -2079,7 +2079,7 @@ static int open_square(game_state *state, int x, int y)
* mine that killed them, but not the rest (in case they
* want to Undo and carry on playing).
*/
state->dead = TRUE;
state->dead = true;
state->grid[y*w+x] = 65;
return -1;
}
@ -2099,7 +2099,7 @@ static int open_square(game_state *state, int x, int y)
* using repeated N^2 scans of the grid.
*/
while (1) {
int done_something = FALSE;
int done_something = false;
for (yy = 0; yy < h; yy++)
for (xx = 0; xx < w; xx++)
@ -2128,7 +2128,7 @@ static int open_square(game_state *state, int x, int y)
state->grid[(yy+dy)*w+(xx+dx)] = -10;
}
done_something = TRUE;
done_something = true;
}
if (!done_something)
@ -2155,7 +2155,7 @@ static int open_square(game_state *state, int x, int y)
if (state->grid[yy*w+xx] < 0)
state->grid[yy*w+xx] = -1;
}
state->won = TRUE;
state->won = true;
}
return 0;
@ -2171,8 +2171,8 @@ static game_state *new_game(midend *me, const game_params *params,
state->w = params->w;
state->h = params->h;
state->n = params->n;
state->dead = state->won = FALSE;
state->used_solve = FALSE;
state->dead = state->won = false;
state->used_solve = false;
wh = state->w * state->h;
@ -2190,9 +2190,9 @@ static game_state *new_game(midend *me, const game_params *params,
desc++; /* skip over mine count */
if (*desc) desc++; /* eat comma */
if (*desc == 'a')
state->layout->unique = FALSE;
state->layout->unique = false;
else
state->layout->unique = TRUE;
state->layout->unique = true;
desc++;
if (*desc) desc++; /* eat comma */
@ -2219,7 +2219,7 @@ static game_state *new_game(midend *me, const game_params *params,
}
if (*desc == 'm') {
masked = TRUE;
masked = true;
desc++;
} else {
if (*desc == 'u')
@ -2228,7 +2228,7 @@ static game_state *new_game(midend *me, const game_params *params,
* We permit game IDs to be entered by hand without the
* masking transformation.
*/
masked = FALSE;
masked = false;
}
bmp = snewn((wh + 7) / 8, unsigned char);
@ -2251,7 +2251,7 @@ static game_state *new_game(midend *me, const game_params *params,
}
if (masked)
obfuscate_bitmap(bmp, wh, TRUE);
obfuscate_bitmap(bmp, wh, true);
memset(state->layout->mines, 0, wh);
for (i = 0; i < wh; i++) {
@ -2310,7 +2310,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
static bool game_can_format_as_text_now(const game_params *params)
{
return TRUE;
return true;
}
static char *game_text_format(const game_state *state)
@ -2355,8 +2355,8 @@ static game_ui *new_ui(const game_state *state)
ui->hx = ui->hy = -1;
ui->hradius = ui->validradius = 0;
ui->deaths = 0;
ui->completed = FALSE;
ui->flash_is_death = FALSE; /* *shrug* */
ui->completed = false;
ui->flash_is_death = false; /* *shrug* */
ui->cur_x = ui->cur_y = ui->cur_visible = 0;
return ui;
}
@ -2384,14 +2384,14 @@ static void decode_ui(game_ui *ui, const char *encoding)
int p= 0;
sscanf(encoding, "D%d%n", &ui->deaths, &p);
if (encoding[p] == 'C')
ui->completed = TRUE;
ui->completed = true;
}
static void game_changed_state(game_ui *ui, const game_state *oldstate,
const game_state *newstate)
{
if (newstate->won)
ui->completed = TRUE;
ui->completed = true;
}
struct game_drawstate {
@ -2643,7 +2643,7 @@ static game_state *execute_move(const game_state *from, const char *move)
}
}
}
ret->used_solve = TRUE;
ret->used_solve = true;
return ret;
} else {
@ -2797,7 +2797,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
ds->w = state->w;
ds->h = state->h;
ds->started = FALSE;
ds->started = false;
ds->tilesize = 0; /* not decided yet */
ds->grid = snewn(ds->w * ds->h, signed char);
ds->bg = -1;
@ -2996,7 +2996,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
coords[0] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = TRUE;
ds->started = true;
}
if (ui->cur_visible) cx = ui->cur_x;
@ -3130,11 +3130,11 @@ static float game_flash_length(const game_state *oldstate,
if (dir > 0 && !oldstate->dead && !oldstate->won) {
if (newstate->dead) {
ui->flash_is_death = TRUE;
ui->flash_is_death = true;
return 3 * FLASH_FRAME;
}
if (newstate->won) {
ui->flash_is_death = FALSE;
ui->flash_is_death = false;
return 2 * FLASH_FRAME;
}
}
@ -3154,8 +3154,8 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
if (state->dead || state->won || ui->completed || !state->layout->mines)
return FALSE;
return TRUE;
return false;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -3178,15 +3178,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
TRUE, game_configure, custom_params,
true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
TRUE, solve_game,
TRUE, game_can_format_as_text_now, game_text_format,
true, solve_game,
true, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -3203,9 +3203,9 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
TRUE, game_timing_state,
false, false, game_print_size, game_print,
true, /* wants_statusbar */
true, game_timing_state,
BUTTON_BEATS(LEFT_BUTTON, RIGHT_BUTTON) | REQUIRE_RBUTTON,
};