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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
This commit is contained in:
38
pegs.c
38
pegs.c
@ -83,7 +83,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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char str[80];
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if (i < 0 || i >= lenof(pegs_presets))
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return FALSE;
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return false;
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ret = snew(game_params);
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*ret = pegs_presets[i];
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@ -94,7 +94,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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*name = dupstr(str);
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*params = ret;
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return TRUE;
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return true;
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}
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static void free_params(game_params *params)
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@ -714,7 +714,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
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static bool game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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return true;
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}
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static char *game_text_format(const game_state *state)
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@ -749,7 +749,7 @@ static game_ui *new_ui(const game_state *state)
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int x, y, v;
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ui->sx = ui->sy = ui->dx = ui->dy = 0;
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ui->dragging = FALSE;
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ui->dragging = false;
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ui->cur_visible = ui->cur_jumping = 0;
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/* make sure we start the cursor somewhere on the grid. */
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@ -789,7 +789,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
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* Cancel a drag, in case the source square has become
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* unoccupied.
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*/
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ui->dragging = FALSE;
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ui->dragging = false;
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}
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#define PREFERRED_TILE_SIZE 33
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@ -838,7 +838,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ty = FROMCOORD(y);
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if (tx >= 0 && tx < w && ty >= 0 && ty < h &&
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state->grid[ty*w+tx] == GRID_PEG) {
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ui->dragging = TRUE;
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ui->dragging = true;
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ui->sx = tx;
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ui->sy = ty;
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ui->dx = x;
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@ -860,7 +860,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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* Button released. Identify the target square of the drag,
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* see if it represents a valid move, and if so make it.
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*/
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ui->dragging = FALSE; /* cancel the drag no matter what */
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ui->dragging = false; /* cancel the drag no matter what */
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tx = FROMCOORD(x);
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ty = FROMCOORD(y);
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if (tx < 0 || tx >= w || ty < 0 || ty >= h)
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@ -1045,14 +1045,14 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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/* We can't allocate the blitter rectangle for the drag background
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* until we know what size to make it. */
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ds->drag_background = NULL;
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ds->dragging = FALSE;
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ds->dragging = false;
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ds->w = w;
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ds->h = h;
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ds->grid = snewn(w*h, unsigned char);
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memset(ds->grid, 255, w*h);
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ds->started = FALSE;
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ds->started = false;
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ds->bgcolour = -1;
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return ds;
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@ -1120,7 +1120,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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assert(ds->drag_background);
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blitter_load(dr, ds->drag_background, ds->dragx, ds->dragy);
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draw_update(dr, ds->dragx, ds->dragy, TILESIZE, TILESIZE);
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ds->dragging = FALSE;
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ds->dragging = false;
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}
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if (!ds->started) {
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@ -1206,7 +1206,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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TILESIZE, COL_BACKGROUND);
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}
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ds->started = TRUE;
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ds->started = true;
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draw_update(dr, 0, 0,
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TILESIZE * state->w + 2 * BORDER,
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@ -1244,7 +1244,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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* Draw the dragging sprite if any.
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*/
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if (ui->dragging) {
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ds->dragging = TRUE;
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ds->dragging = true;
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ds->dragx = ui->dx - TILESIZE/2;
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ds->dragy = ui->dy - TILESIZE/2;
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blitter_save(dr, ds->drag_background, ds->dragx, ds->dragy);
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@ -1280,7 +1280,7 @@ static int game_status(const game_state *state)
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static bool game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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return true;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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@ -1303,15 +1303,15 @@ const struct game thegame = {
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encode_params,
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free_params,
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dup_params,
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TRUE, game_configure, custom_params,
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true, game_configure, custom_params,
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validate_params,
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new_game_desc,
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validate_desc,
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new_game,
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dup_game,
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free_game,
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FALSE, solve_game,
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TRUE, game_can_format_as_text_now, game_text_format,
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false, solve_game,
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true, game_can_format_as_text_now, game_text_format,
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new_ui,
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free_ui,
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encode_ui,
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@ -1328,9 +1328,9 @@ const struct game thegame = {
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game_anim_length,
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game_flash_length,
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game_status,
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FALSE, FALSE, game_print_size, game_print,
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FALSE, /* wants_statusbar */
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FALSE, game_timing_state,
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false, false, game_print_size, game_print,
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false, /* wants_statusbar */
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false, game_timing_state,
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0, /* flags */
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};
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