Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

View File

@ -142,20 +142,20 @@ static game_params *default_params(void)
ret->h = 5;
ret->ncols = 3;
ret->scoresub = 2;
ret->soluble = TRUE;
ret->soluble = true;
return ret;
}
static const struct game_params samegame_presets[] = {
{ 5, 5, 3, 2, TRUE },
{ 10, 5, 3, 2, TRUE },
{ 5, 5, 3, 2, true },
{ 10, 5, 3, 2, true },
#ifdef SLOW_SYSTEM
{ 10, 10, 3, 2, TRUE },
{ 10, 10, 3, 2, true },
#else
{ 15, 10, 3, 2, TRUE },
{ 15, 10, 3, 2, true },
#endif
{ 15, 10, 4, 2, TRUE },
{ 20, 15, 4, 2, TRUE }
{ 15, 10, 4, 2, true },
{ 20, 15, 4, 2, true }
};
static bool game_fetch_preset(int i, char **name, game_params **params)
@ -164,7 +164,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
char str[80];
if (i < 0 || i >= lenof(samegame_presets))
return FALSE;
return false;
ret = snew(game_params);
*ret = samegame_presets[i];
@ -173,7 +173,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
*name = dupstr(str);
*params = ret;
return TRUE;
return true;
}
static void free_params(game_params *params)
@ -217,7 +217,7 @@ static void decode_params(game_params *params, char const *string)
}
if (*p == 'r') {
p++;
params->soluble = FALSE;
params->soluble = false;
}
}
@ -662,7 +662,7 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
*/
{
int x1, x2, y1, y2;
int ok = TRUE;
int ok = true;
int fillstart = -1, ntc = 0;
#ifdef GENERATION_DIAGNOSTICS
@ -691,7 +691,7 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
#endif
for (x1 = x2 = 0; x2 < w; x2++) {
int usedcol = FALSE;
int usedcol = false;
for (y1 = y2 = h-1; y2 >= 0; y2--) {
if (grid2[y2*w+x2] == tc) {
@ -706,19 +706,19 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
printf("adjacency failure at %d,%d\n",
x2, y2);
#endif
ok = FALSE;
ok = false;
}
continue;
}
if (grid2[y2*w+x2] == 0)
break;
usedcol = TRUE;
usedcol = true;
if (grid2[y2*w+x2] != grid[y1*w+x1]) {
#ifdef GENERATION_DIAGNOSTICS
printf("matching failure at %d,%d vs %d,%d\n",
x2, y2, x1, y1);
#endif
ok = FALSE;
ok = false;
}
y1--;
}
@ -735,7 +735,7 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
printf("junk at column top (%d,%d)\n",
x1, y1);
#endif
ok = FALSE;
ok = false;
}
y1--;
}
@ -830,10 +830,10 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
break;
}
ok = TRUE;
ok = true;
for (i = 0; i < wh; i++)
if (grid[i] == 0) {
ok = FALSE;
ok = false;
failures++;
#if defined GENERATION_DIAGNOSTICS || defined SHOW_INCOMPLETE
{
@ -1019,7 +1019,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
static bool game_can_format_as_text_now(const game_params *params)
{
return TRUE;
return true;
}
static char *game_text_format(const game_state *state)
@ -1620,7 +1620,7 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
return TRUE;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -1643,15 +1643,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
TRUE, game_configure, custom_params,
true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
FALSE, solve_game,
TRUE, game_can_format_as_text_now, game_text_format,
false, solve_game,
true, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -1668,8 +1668,8 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,
false, false, game_print_size, game_print,
true, /* wants_statusbar */
false, game_timing_state,
0, /* flags */
};