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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
This commit is contained in:
32
signpost.c
32
signpost.c
@ -322,7 +322,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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char buf[80];
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if (i < 0 || i >= lenof(signpost_presets))
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return FALSE;
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return false;
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ret = default_params();
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*ret = signpost_presets[i];
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@ -332,7 +332,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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ret->force_corner_start ? "" : ", free ends");
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*name = dupstr(buf);
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return TRUE;
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return true;
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}
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static void free_params(game_params *params)
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@ -1442,7 +1442,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (!ui->cshow)
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ui->cshow = 1;
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else if (ui->dragging) {
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ui->dragging = FALSE;
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ui->dragging = false;
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if (ui->sx == ui->cx && ui->sy == ui->cy) return UI_UPDATE;
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if (ui->drag_is_from) {
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if (!isvalidmove(state, 0, ui->sx, ui->sy, ui->cx, ui->cy))
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@ -1455,7 +1455,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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}
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return dupstr(buf);
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} else {
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ui->dragging = TRUE;
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ui->dragging = true;
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ui->sx = ui->cx;
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ui->sy = ui->cy;
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ui->dx = COORD(ui->cx) + TILE_SIZE/2;
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@ -1483,7 +1483,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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return NULL;
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}
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ui->dragging = TRUE;
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ui->dragging = true;
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ui->drag_is_from = (button == LEFT_BUTTON) ? 1 : 0;
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ui->sx = x;
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ui->sy = y;
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@ -1496,7 +1496,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->dy = my;
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return UI_UPDATE;
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} else if (IS_MOUSE_RELEASE(button) && ui->dragging) {
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ui->dragging = FALSE;
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ui->dragging = false;
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if (ui->sx == x && ui->sy == y) return UI_UPDATE; /* single click */
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if (!INGRID(state, x, y)) {
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@ -2042,7 +2042,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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assert(ds->dragb);
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blitter_load(dr, ds->dragb, ds->dx, ds->dy);
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draw_update(dr, ds->dx, ds->dy, BLITTER_SIZE, BLITTER_SIZE);
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ds->dragging = FALSE;
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ds->dragging = false;
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}
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/* If an in-progress drag would make a valid move if finished, we
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@ -2143,7 +2143,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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}
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}
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if (ui->dragging) {
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ds->dragging = TRUE;
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ds->dragging = true;
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ds->dx = ui->dx - BLITTER_SIZE/2;
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ds->dy = ui->dy - BLITTER_SIZE/2;
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blitter_save(dr, ds->dragb, ds->dx, ds->dy);
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@ -2151,7 +2151,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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draw_drag_indicator(dr, ds, state, ui, postdrop ? 1 : 0);
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}
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if (postdrop) free_game(postdrop);
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if (!ds->started) ds->started = TRUE;
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if (!ds->started) ds->started = true;
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}
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static float game_anim_length(const game_state *oldstate,
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@ -2177,7 +2177,7 @@ static int game_status(const game_state *state)
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static bool game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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return true;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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@ -2233,15 +2233,15 @@ const struct game thegame = {
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encode_params,
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free_params,
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dup_params,
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TRUE, game_configure, custom_params,
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true, game_configure, custom_params,
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validate_params,
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new_game_desc,
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validate_desc,
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new_game,
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dup_game,
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free_game,
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TRUE, solve_game,
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TRUE, game_can_format_as_text_now, game_text_format,
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true, solve_game,
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true, game_can_format_as_text_now, game_text_format,
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new_ui,
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free_ui,
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encode_ui,
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@ -2258,9 +2258,9 @@ const struct game thegame = {
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game_anim_length,
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game_flash_length,
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game_status,
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TRUE, FALSE, game_print_size, game_print,
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FALSE, /* wants_statusbar */
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FALSE, game_timing_state,
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true, false, game_print_size, game_print,
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false, /* wants_statusbar */
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false, game_timing_state,
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REQUIRE_RBUTTON, /* flags */
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};
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