Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

View File

@ -322,7 +322,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
char buf[80];
if (i < 0 || i >= lenof(signpost_presets))
return FALSE;
return false;
ret = default_params();
*ret = signpost_presets[i];
@ -332,7 +332,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
ret->force_corner_start ? "" : ", free ends");
*name = dupstr(buf);
return TRUE;
return true;
}
static void free_params(game_params *params)
@ -1442,7 +1442,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (!ui->cshow)
ui->cshow = 1;
else if (ui->dragging) {
ui->dragging = FALSE;
ui->dragging = false;
if (ui->sx == ui->cx && ui->sy == ui->cy) return UI_UPDATE;
if (ui->drag_is_from) {
if (!isvalidmove(state, 0, ui->sx, ui->sy, ui->cx, ui->cy))
@ -1455,7 +1455,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
}
return dupstr(buf);
} else {
ui->dragging = TRUE;
ui->dragging = true;
ui->sx = ui->cx;
ui->sy = ui->cy;
ui->dx = COORD(ui->cx) + TILE_SIZE/2;
@ -1483,7 +1483,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
return NULL;
}
ui->dragging = TRUE;
ui->dragging = true;
ui->drag_is_from = (button == LEFT_BUTTON) ? 1 : 0;
ui->sx = x;
ui->sy = y;
@ -1496,7 +1496,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->dy = my;
return UI_UPDATE;
} else if (IS_MOUSE_RELEASE(button) && ui->dragging) {
ui->dragging = FALSE;
ui->dragging = false;
if (ui->sx == x && ui->sy == y) return UI_UPDATE; /* single click */
if (!INGRID(state, x, y)) {
@ -2042,7 +2042,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
assert(ds->dragb);
blitter_load(dr, ds->dragb, ds->dx, ds->dy);
draw_update(dr, ds->dx, ds->dy, BLITTER_SIZE, BLITTER_SIZE);
ds->dragging = FALSE;
ds->dragging = false;
}
/* If an in-progress drag would make a valid move if finished, we
@ -2143,7 +2143,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
}
}
if (ui->dragging) {
ds->dragging = TRUE;
ds->dragging = true;
ds->dx = ui->dx - BLITTER_SIZE/2;
ds->dy = ui->dy - BLITTER_SIZE/2;
blitter_save(dr, ds->dragb, ds->dx, ds->dy);
@ -2151,7 +2151,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
draw_drag_indicator(dr, ds, state, ui, postdrop ? 1 : 0);
}
if (postdrop) free_game(postdrop);
if (!ds->started) ds->started = TRUE;
if (!ds->started) ds->started = true;
}
static float game_anim_length(const game_state *oldstate,
@ -2177,7 +2177,7 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
return TRUE;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -2233,15 +2233,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
TRUE, game_configure, custom_params,
true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
TRUE, solve_game,
TRUE, game_can_format_as_text_now, game_text_format,
true, solve_game,
true, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -2258,9 +2258,9 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
true, false, game_print_size, game_print,
false, /* wants_statusbar */
false, game_timing_state,
REQUIRE_RBUTTON, /* flags */
};