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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
This commit is contained in:
46
sixteen.c
46
sixteen.c
@ -74,7 +74,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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case 2: w = 4, h = 4; break;
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case 3: w = 5, h = 4; break;
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case 4: w = 5, h = 5; break;
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default: return FALSE;
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default: return false;
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}
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sprintf(buf, "%dx%d", w, h);
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@ -83,7 +83,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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ret->w = w;
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ret->h = h;
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ret->movetarget = 0;
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return TRUE;
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return true;
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}
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static void free_params(game_params *params)
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@ -300,7 +300,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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for (i = 0; i < n; i++) {
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tiles[i] = -1;
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used[i] = FALSE;
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used[i] = false;
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}
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/*
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@ -324,7 +324,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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break;
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assert(j < n && !used[j]);
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used[j] = TRUE;
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used[j] = true;
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while (tiles[x] >= 0)
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x++;
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@ -408,7 +408,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
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used = snewn(area, int);
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for (i = 0; i < area; i++)
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used[i] = FALSE;
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used[i] = false;
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for (i = 0; i < area; i++) {
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const char *q = p;
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@ -437,7 +437,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
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err = "Number used twice";
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goto leave;
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}
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used[n-1] = TRUE;
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used[n-1] = true;
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if (*p) p++; /* eat comma */
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}
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@ -472,7 +472,7 @@ static game_state *new_game(midend *me, const game_params *params,
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state->completed = state->movecount = 0;
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state->movetarget = params->movetarget;
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state->used_solve = FALSE;
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state->used_solve = false;
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state->last_movement_sense = 0;
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return state;
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@ -510,7 +510,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
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static bool game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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return true;
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}
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static char *game_text_format(const game_state *state)
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@ -565,7 +565,7 @@ static game_ui *new_ui(const game_state *state)
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game_ui *ui = snew(game_ui);
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ui->cur_x = 0;
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ui->cur_y = 0;
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ui->cur_visible = FALSE;
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ui->cur_visible = false;
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ui->cur_mode = unlocked;
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return ui;
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@ -620,9 +620,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (x < 0 || x >= state->w || y < 0 || y >= state->h)
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return NULL;
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move_cursor(button | pad, &x, &y,
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state->w, state->h, FALSE);
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state->w, state->h, false);
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move_cursor(button | pad, &xwrap, &ywrap,
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state->w, state->h, TRUE);
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state->w, state->h, true);
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if (x != xwrap) {
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sprintf(buf, "R%d,%c1", y, x ? '+' : '-');
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@ -643,7 +643,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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int x = ui->cur_x + 1, y = ui->cur_y + 1;
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move_cursor(button | pad, &x, &y,
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state->w + 2, state->h + 2, FALSE);
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state->w + 2, state->h + 2, false);
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if (x == 0 && y == 0) {
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int t = ui->cur_x;
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@ -739,7 +739,7 @@ static game_state *execute_move(const game_state *from, const char *move)
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*/
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for (i = 0; i < ret->n; i++)
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ret->tiles[i] = i+1;
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ret->used_solve = TRUE;
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ret->used_solve = true;
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ret->completed = ret->movecount = 1;
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return ret;
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@ -777,7 +777,7 @@ static game_state *execute_move(const game_state *from, const char *move)
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ret->completed = ret->movecount;
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for (n = 0; n < ret->n; n++)
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if (ret->tiles[n] != n+1)
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ret->completed = FALSE;
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ret->completed = false;
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}
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return ret;
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@ -823,7 +823,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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struct game_drawstate *ds = snew(struct game_drawstate);
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int i;
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ds->started = FALSE;
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ds->started = false;
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ds->w = state->w;
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ds->h = state->h;
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ds->bgcolour = COL_BACKGROUND;
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@ -973,7 +973,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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draw_arrow(dr, ds, COORD(0), COORD(i+1), 0, -1, 0);
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}
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ds->started = TRUE;
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ds->started = true;
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}
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/*
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* Cursor (highlighted arrow around edge)
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@ -1152,7 +1152,7 @@ static int game_status(const game_state *state)
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static bool game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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return true;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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@ -1175,15 +1175,15 @@ const struct game thegame = {
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encode_params,
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free_params,
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dup_params,
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TRUE, game_configure, custom_params,
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true, game_configure, custom_params,
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validate_params,
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new_game_desc,
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validate_desc,
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new_game,
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dup_game,
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free_game,
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TRUE, solve_game,
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TRUE, game_can_format_as_text_now, game_text_format,
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true, solve_game,
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true, game_can_format_as_text_now, game_text_format,
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new_ui,
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free_ui,
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encode_ui,
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@ -1200,9 +1200,9 @@ const struct game thegame = {
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game_anim_length,
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game_flash_length,
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game_status,
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FALSE, FALSE, game_print_size, game_print,
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TRUE, /* wants_statusbar */
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FALSE, game_timing_state,
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false, false, game_print_size, game_print,
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true, /* wants_statusbar */
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false, game_timing_state,
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0, /* flags */
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};
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