Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

248
solo.c
View File

@ -275,8 +275,8 @@ static game_params *default_params(void)
game_params *ret = snew(game_params);
ret->c = ret->r = 3;
ret->xtype = FALSE;
ret->killer = FALSE;
ret->xtype = false;
ret->killer = false;
ret->symm = SYMM_ROT2; /* a plausible default */
ret->diff = DIFF_BLOCK; /* so is this */
ret->kdiff = DIFF_KINTERSECT; /* so is this */
@ -302,47 +302,47 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
const char *title;
game_params params;
} const presets[] = {
{ "2x2 Trivial", { 2, 2, SYMM_ROT2, DIFF_BLOCK, DIFF_KMINMAX, FALSE, FALSE } },
{ "2x3 Basic", { 2, 3, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, FALSE, FALSE } },
{ "3x3 Trivial", { 3, 3, SYMM_ROT2, DIFF_BLOCK, DIFF_KMINMAX, FALSE, FALSE } },
{ "3x3 Basic", { 3, 3, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, FALSE, FALSE } },
{ "3x3 Basic X", { 3, 3, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, TRUE } },
{ "3x3 Intermediate", { 3, 3, SYMM_ROT2, DIFF_INTERSECT, DIFF_KMINMAX, FALSE, FALSE } },
{ "3x3 Advanced", { 3, 3, SYMM_ROT2, DIFF_SET, DIFF_KMINMAX, FALSE, FALSE } },
{ "3x3 Advanced X", { 3, 3, SYMM_ROT2, DIFF_SET, DIFF_KMINMAX, TRUE } },
{ "3x3 Extreme", { 3, 3, SYMM_ROT2, DIFF_EXTREME, DIFF_KMINMAX, FALSE, FALSE } },
{ "3x3 Unreasonable", { 3, 3, SYMM_ROT2, DIFF_RECURSIVE, DIFF_KMINMAX, FALSE, FALSE } },
{ "3x3 Killer", { 3, 3, SYMM_NONE, DIFF_BLOCK, DIFF_KINTERSECT, FALSE, TRUE } },
{ "9 Jigsaw Basic", { 9, 1, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, FALSE, FALSE } },
{ "9 Jigsaw Basic X", { 9, 1, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, TRUE } },
{ "9 Jigsaw Advanced", { 9, 1, SYMM_ROT2, DIFF_SET, DIFF_KMINMAX, FALSE, FALSE } },
{ "2x2 Trivial", { 2, 2, SYMM_ROT2, DIFF_BLOCK, DIFF_KMINMAX, false, false } },
{ "2x3 Basic", { 2, 3, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, false, false } },
{ "3x3 Trivial", { 3, 3, SYMM_ROT2, DIFF_BLOCK, DIFF_KMINMAX, false, false } },
{ "3x3 Basic", { 3, 3, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, false, false } },
{ "3x3 Basic X", { 3, 3, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, true } },
{ "3x3 Intermediate", { 3, 3, SYMM_ROT2, DIFF_INTERSECT, DIFF_KMINMAX, false, false } },
{ "3x3 Advanced", { 3, 3, SYMM_ROT2, DIFF_SET, DIFF_KMINMAX, false, false } },
{ "3x3 Advanced X", { 3, 3, SYMM_ROT2, DIFF_SET, DIFF_KMINMAX, true } },
{ "3x3 Extreme", { 3, 3, SYMM_ROT2, DIFF_EXTREME, DIFF_KMINMAX, false, false } },
{ "3x3 Unreasonable", { 3, 3, SYMM_ROT2, DIFF_RECURSIVE, DIFF_KMINMAX, false, false } },
{ "3x3 Killer", { 3, 3, SYMM_NONE, DIFF_BLOCK, DIFF_KINTERSECT, false, true } },
{ "9 Jigsaw Basic", { 9, 1, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, false, false } },
{ "9 Jigsaw Basic X", { 9, 1, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, true } },
{ "9 Jigsaw Advanced", { 9, 1, SYMM_ROT2, DIFF_SET, DIFF_KMINMAX, false, false } },
#ifndef SLOW_SYSTEM
{ "3x4 Basic", { 3, 4, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, FALSE, FALSE } },
{ "4x4 Basic", { 4, 4, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, FALSE, FALSE } },
{ "3x4 Basic", { 3, 4, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, false, false } },
{ "4x4 Basic", { 4, 4, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, false, false } },
#endif
};
if (i < 0 || i >= lenof(presets))
return FALSE;
return false;
*name = dupstr(presets[i].title);
*params = dup_params(&presets[i].params);
return TRUE;
return true;
}
static void decode_params(game_params *ret, char const *string)
{
int seen_r = FALSE;
int seen_r = false;
ret->c = ret->r = atoi(string);
ret->xtype = FALSE;
ret->killer = FALSE;
ret->xtype = false;
ret->killer = false;
while (*string && isdigit((unsigned char)*string)) string++;
if (*string == 'x') {
string++;
ret->r = atoi(string);
seen_r = TRUE;
seen_r = true;
while (*string && isdigit((unsigned char)*string)) string++;
}
while (*string) {
@ -353,18 +353,18 @@ static void decode_params(game_params *ret, char const *string)
ret->r = 1;
} else if (*string == 'x') {
string++;
ret->xtype = TRUE;
ret->xtype = true;
} else if (*string == 'k') {
string++;
ret->killer = TRUE;
ret->killer = true;
} else if (*string == 'r' || *string == 'm' || *string == 'a') {
int sn, sc, sd;
sc = *string++;
if (sc == 'm' && *string == 'd') {
sd = TRUE;
sd = true;
string++;
} else {
sd = FALSE;
sd = false;
}
sn = atoi(string);
while (*string && isdigit((unsigned char)*string)) string++;
@ -708,7 +708,7 @@ struct solver_usage {
struct block_structure *blocks, *kblocks, *extra_cages;
/*
* We set up a cubic array, indexed by x, y and digit; each
* element of this array is TRUE or FALSE according to whether
* element of this array is true or false according to whether
* or not that digit _could_ in principle go in that position.
*
* The way to index this array is cube[(y*cr+x)*cr+n-1]; there
@ -730,13 +730,13 @@ struct solver_usage {
* have yet to work out, to prevent doing the same deduction
* many times.
*/
/* row[y*cr+n-1] TRUE if digit n has been placed in row y */
/* row[y*cr+n-1] true if digit n has been placed in row y */
unsigned char *row;
/* col[x*cr+n-1] TRUE if digit n has been placed in row x */
/* col[x*cr+n-1] true if digit n has been placed in row x */
unsigned char *col;
/* blk[i*cr+n-1] TRUE if digit n has been placed in block i */
/* blk[i*cr+n-1] true if digit n has been placed in block i */
unsigned char *blk;
/* diag[i*cr+n-1] TRUE if digit n has been placed in diagonal i */
/* diag[i*cr+n-1] true if digit n has been placed in diagonal i */
unsigned char *diag; /* diag 0 is \, 1 is / */
int *regions;
@ -771,21 +771,21 @@ static void solver_place(struct solver_usage *usage, int x, int y, int n)
*/
for (i = 1; i <= cr; i++)
if (i != n)
cube(x,y,i) = FALSE;
cube(x,y,i) = false;
/*
* Rule out this number in all other positions in the row.
*/
for (i = 0; i < cr; i++)
if (i != y)
cube(x,i,n) = FALSE;
cube(x,i,n) = false;
/*
* Rule out this number in all other positions in the column.
*/
for (i = 0; i < cr; i++)
if (i != x)
cube(i,y,n) = FALSE;
cube(i,y,n) = false;
/*
* Rule out this number in all other positions in the block.
@ -794,7 +794,7 @@ static void solver_place(struct solver_usage *usage, int x, int y, int n)
for (i = 0; i < cr; i++) {
int bp = usage->blocks->blocks[bi][i];
if (bp != sqindex)
cube2(bp,n) = FALSE;
cube2(bp,n) = false;
}
/*
@ -807,20 +807,20 @@ static void solver_place(struct solver_usage *usage, int x, int y, int n)
* in its row, its column and its block.
*/
usage->row[y*cr+n-1] = usage->col[x*cr+n-1] =
usage->blk[bi*cr+n-1] = TRUE;
usage->blk[bi*cr+n-1] = true;
if (usage->diag) {
if (ondiag0(sqindex)) {
for (i = 0; i < cr; i++)
if (diag0(i) != sqindex)
cube2(diag0(i),n) = FALSE;
usage->diag[n-1] = TRUE;
cube2(diag0(i),n) = false;
usage->diag[n-1] = true;
}
if (ondiag1(sqindex)) {
for (i = 0; i < cr; i++)
if (diag1(i) != sqindex)
cube2(diag1(i),n) = FALSE;
usage->diag[cr+n-1] = TRUE;
cube2(diag1(i),n) = false;
usage->diag[cr+n-1] = true;
}
}
}
@ -1005,8 +1005,8 @@ static int solver_set(struct solver_usage *usage,
* any row with a solitary 1 - and discarding that row and the
* column containing the 1.
*/
memset(rowidx, TRUE, cr);
memset(colidx, TRUE, cr);
memset(rowidx, true, cr);
memset(colidx, true, cr);
for (i = 0; i < cr; i++) {
int count = 0, first = -1;
for (j = 0; j < cr; j++)
@ -1033,7 +1033,7 @@ static int solver_set(struct solver_usage *usage,
return -1;
}
if (count == 1)
rowidx[i] = colidx[first] = FALSE;
rowidx[i] = colidx[first] = false;
}
/*
@ -1079,10 +1079,10 @@ static int solver_set(struct solver_usage *usage,
*/
int rows = 0;
for (i = 0; i < n; i++) {
int ok = TRUE;
int ok = true;
for (j = 0; j < n; j++)
if (set[j] && grid[i*cr+j]) {
ok = FALSE;
ok = false;
break;
}
if (ok)
@ -1114,7 +1114,7 @@ static int solver_set(struct solver_usage *usage,
}
if (rows >= n - count) {
int progress = FALSE;
int progress = false;
/*
* We've got one! Now, for each row which _doesn't_
@ -1128,10 +1128,10 @@ static int solver_set(struct solver_usage *usage,
* positions in the cube to meddle with.
*/
for (i = 0; i < n; i++) {
int ok = TRUE;
int ok = true;
for (j = 0; j < n; j++)
if (set[j] && grid[i*cr+j]) {
ok = FALSE;
ok = false;
break;
}
if (!ok) {
@ -1162,8 +1162,8 @@ static int solver_set(struct solver_usage *usage,
pn, 1+px, 1+py);
}
#endif
progress = TRUE;
usage->cube[fpos] = FALSE;
progress = true;
usage->cube[fpos] = false;
}
}
}
@ -1386,7 +1386,7 @@ static int solver_forcing(struct solver_usage *usage,
orign, 1+xt, 1+yt);
}
#endif
cube(xt, yt, orign) = FALSE;
cube(xt, yt, orign) = false;
return 1;
}
}
@ -1437,7 +1437,7 @@ static int solver_killer_minmax(struct solver_usage *usage,
}
}
if (maxval + n < clues[b]) {
cube2(x, n) = FALSE;
cube2(x, n) = false;
ret = 1;
#ifdef STANDALONE_SOLVER
if (solver_show_working)
@ -1447,7 +1447,7 @@ static int solver_killer_minmax(struct solver_usage *usage,
#endif
}
if (minval + n > clues[b]) {
cube2(x, n) = FALSE;
cube2(x, n) = false;
ret = 1;
#ifdef STANDALONE_SOLVER
if (solver_show_working)
@ -1580,7 +1580,7 @@ static int solver_killer_sums(struct solver_usage *usage, int b,
if (!cube2(x, n))
continue;
if ((possible_addends & (1 << n)) == 0) {
cube2(x, n) = FALSE;
cube2(x, n) = false;
ret = 1;
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
@ -1748,18 +1748,18 @@ static void solver(int cr, struct block_structure *blocks,
usage->kclues = NULL;
}
memset(usage->cube, TRUE, cr*cr*cr);
memset(usage->cube, true, cr*cr*cr);
usage->row = snewn(cr * cr, unsigned char);
usage->col = snewn(cr * cr, unsigned char);
usage->blk = snewn(cr * cr, unsigned char);
memset(usage->row, FALSE, cr * cr);
memset(usage->col, FALSE, cr * cr);
memset(usage->blk, FALSE, cr * cr);
memset(usage->row, false, cr * cr);
memset(usage->col, false, cr * cr);
memset(usage->blk, false, cr * cr);
if (xtype) {
usage->diag = snewn(cr * 2, unsigned char);
memset(usage->diag, FALSE, cr * 2);
memset(usage->diag, false, cr * 2);
} else
usage->diag = NULL;
@ -1840,7 +1840,7 @@ static void solver(int cr, struct block_structure *blocks,
}
if (usage->kclues != NULL) {
int changed = FALSE;
int changed = false;
/*
* First, bring the kblocks into a more useful form: remove
@ -1866,7 +1866,7 @@ static void solver(int cr, struct block_structure *blocks,
* about the other squares in the cage.
*/
for (n = 0; n < usage->kblocks->nr_squares[b]; n++) {
cube2(usage->kblocks->blocks[b][n], t) = FALSE;
cube2(usage->kblocks->blocks[b][n], t) = false;
}
}
@ -1897,7 +1897,7 @@ static void solver(int cr, struct block_structure *blocks,
v, 1 + x%cr, 1 + x/cr);
}
#endif
changed = TRUE;
changed = true;
}
}
@ -1907,7 +1907,7 @@ static void solver(int cr, struct block_structure *blocks,
}
}
if (dlev->maxkdiff >= DIFF_KINTERSECT && usage->kclues != NULL) {
int changed = FALSE;
int changed = false;
/*
* Now, create the extra_cages information. Every full region
* (row, column, or block) has the same sum total (45 for 3x3
@ -1952,7 +1952,7 @@ static void solver(int cr, struct block_structure *blocks,
goto got_result;
}
solver_place(usage, x, y, sum);
changed = TRUE;
changed = true;
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
printf("%*s placing %d at (%d,%d)\n",
@ -1996,7 +1996,7 @@ static void solver(int cr, struct block_structure *blocks,
* implement it for a higher difficulty level.
*/
if (dlev->maxkdiff >= DIFF_KMINMAX && usage->kclues != NULL) {
int changed = FALSE;
int changed = false;
for (b = 0; b < usage->kblocks->nr_blocks; b++) {
int ret = solver_killer_minmax(usage, usage->kblocks,
usage->kclues, b
@ -2008,7 +2008,7 @@ static void solver(int cr, struct block_structure *blocks,
diff = DIFF_IMPOSSIBLE;
goto got_result;
} else if (ret > 0)
changed = TRUE;
changed = true;
}
for (b = 0; b < usage->extra_cages->nr_blocks; b++) {
int ret = solver_killer_minmax(usage, usage->extra_cages,
@ -2021,7 +2021,7 @@ static void solver(int cr, struct block_structure *blocks,
diff = DIFF_IMPOSSIBLE;
goto got_result;
} else if (ret > 0)
changed = TRUE;
changed = true;
}
if (changed) {
kdiff = max(kdiff, DIFF_KMINMAX);
@ -2035,17 +2035,17 @@ static void solver(int cr, struct block_structure *blocks,
* This can only be used if a cage lies entirely within a region.
*/
if (dlev->maxkdiff >= DIFF_KSUMS && usage->kclues != NULL) {
int changed = FALSE;
int changed = false;
for (b = 0; b < usage->kblocks->nr_blocks; b++) {
int ret = solver_killer_sums(usage, b, usage->kblocks,
usage->kclues[b], TRUE
usage->kclues[b], true
#ifdef STANDALONE_SOLVER
, "regular clues"
#endif
);
if (ret > 0) {
changed = TRUE;
changed = true;
kdiff = max(kdiff, DIFF_KSUMS);
} else if (ret < 0) {
diff = DIFF_IMPOSSIBLE;
@ -2055,13 +2055,13 @@ static void solver(int cr, struct block_structure *blocks,
for (b = 0; b < usage->extra_cages->nr_blocks; b++) {
int ret = solver_killer_sums(usage, b, usage->extra_cages,
usage->extra_clues[b], FALSE
usage->extra_clues[b], false
#ifdef STANDALONE_SOLVER
, "deduced clues"
#endif
);
if (ret > 0) {
changed = TRUE;
changed = true;
kdiff = max(kdiff, DIFF_KSUMS);
} else if (ret < 0) {
diff = DIFF_IMPOSSIBLE;
@ -2766,13 +2766,13 @@ static int gridgen_real(struct gridgen_usage *usage, digit *grid, int *steps)
* in the grid, we have a solution.
*/
if (usage->nspaces == 0)
return TRUE;
return true;
/*
* Next, abandon generation if we went over our steps limit.
*/
if (*steps <= 0)
return FALSE;
return false;
(*steps)--;
/*
@ -2850,7 +2850,7 @@ static int gridgen_real(struct gridgen_usage *usage, digit *grid, int *steps)
shuffle(digits, j, sizeof(*digits), usage->rs);
/* And finally, go through the digit list and actually recurse. */
ret = FALSE;
ret = false;
for (i = 0; i < j; i++) {
n = digits[i];
@ -2860,7 +2860,7 @@ static int gridgen_real(struct gridgen_usage *usage, digit *grid, int *steps)
/* Call the solver recursively. Stop when we find a solution. */
if (gridgen_real(usage, grid, steps)) {
ret = TRUE;
ret = true;
break;
}
@ -2905,7 +2905,7 @@ static int gridgen(int cr, struct block_structure *blocks,
if (kblocks != NULL) {
usage->kblocks = kblocks;
usage->cge = snewn(usage->kblocks->nr_blocks, unsigned int);
memset(usage->cge, FALSE, kblocks->nr_blocks * sizeof *usage->cge);
memset(usage->cge, false, kblocks->nr_blocks * sizeof *usage->cge);
} else {
usage->cge = NULL;
}
@ -3024,14 +3024,14 @@ static int check_valid(int cr, struct block_structure *blocks,
* Check that each row contains precisely one of everything.
*/
for (y = 0; y < cr; y++) {
memset(used, FALSE, cr);
memset(used, false, cr);
for (x = 0; x < cr; x++)
if (grid[y*cr+x] > 0 && grid[y*cr+x] <= cr)
used[grid[y*cr+x]-1] = TRUE;
used[grid[y*cr+x]-1] = true;
for (n = 0; n < cr; n++)
if (!used[n]) {
sfree(used);
return FALSE;
return false;
}
}
@ -3039,14 +3039,14 @@ static int check_valid(int cr, struct block_structure *blocks,
* Check that each column contains precisely one of everything.
*/
for (x = 0; x < cr; x++) {
memset(used, FALSE, cr);
memset(used, false, cr);
for (y = 0; y < cr; y++)
if (grid[y*cr+x] > 0 && grid[y*cr+x] <= cr)
used[grid[y*cr+x]-1] = TRUE;
used[grid[y*cr+x]-1] = true;
for (n = 0; n < cr; n++)
if (!used[n]) {
sfree(used);
return FALSE;
return false;
}
}
@ -3054,15 +3054,15 @@ static int check_valid(int cr, struct block_structure *blocks,
* Check that each block contains precisely one of everything.
*/
for (i = 0; i < cr; i++) {
memset(used, FALSE, cr);
memset(used, false, cr);
for (j = 0; j < cr; j++)
if (grid[blocks->blocks[i][j]] > 0 &&
grid[blocks->blocks[i][j]] <= cr)
used[grid[blocks->blocks[i][j]]-1] = TRUE;
used[grid[blocks->blocks[i][j]]-1] = true;
for (n = 0; n < cr; n++)
if (!used[n]) {
sfree(used);
return FALSE;
return false;
}
}
@ -3074,20 +3074,20 @@ static int check_valid(int cr, struct block_structure *blocks,
*/
if (kblocks) {
for (i = 0; i < kblocks->nr_blocks; i++) {
memset(used, FALSE, cr);
memset(used, false, cr);
for (j = 0; j < kblocks->nr_squares[i]; j++)
if (grid[kblocks->blocks[i][j]] > 0 &&
grid[kblocks->blocks[i][j]] <= cr) {
if (used[grid[kblocks->blocks[i][j]]-1]) {
sfree(used);
return FALSE;
return false;
}
used[grid[kblocks->blocks[i][j]]-1] = TRUE;
used[grid[kblocks->blocks[i][j]]-1] = true;
}
if (kgrid && check_killer_cage_sum(kblocks, kgrid, grid, i) != 1) {
sfree(used);
return FALSE;
return false;
}
}
}
@ -3096,29 +3096,29 @@ static int check_valid(int cr, struct block_structure *blocks,
* Check that each diagonal contains precisely one of everything.
*/
if (xtype) {
memset(used, FALSE, cr);
memset(used, false, cr);
for (i = 0; i < cr; i++)
if (grid[diag0(i)] > 0 && grid[diag0(i)] <= cr)
used[grid[diag0(i)]-1] = TRUE;
used[grid[diag0(i)]-1] = true;
for (n = 0; n < cr; n++)
if (!used[n]) {
sfree(used);
return FALSE;
return false;
}
memset(used, FALSE, cr);
memset(used, false, cr);
for (i = 0; i < cr; i++)
if (grid[diag1(i)] > 0 && grid[diag1(i)] <= cr)
used[grid[diag1(i)]-1] = TRUE;
used[grid[diag1(i)]-1] = true;
for (n = 0; n < cr; n++)
if (!used[n]) {
sfree(used);
return FALSE;
return false;
}
}
sfree(used);
return TRUE;
return true;
}
static int symmetries(const game_params *params, int x, int y,
@ -3276,7 +3276,7 @@ static char *encode_block_structure_desc(char *p, struct block_structure *blocks
int x, y, p0, p1, edge;
if (i == 2*cr*(cr-1)) {
edge = TRUE; /* terminating virtual edge */
edge = true; /* terminating virtual edge */
} else {
if (i < cr*(cr-1)) {
y = i/(cr-1);
@ -3510,11 +3510,11 @@ static int merge_some_cages(struct block_structure *b, int cr, int area,
*/
merge_blocks(b, n1, n2);
sfree(pairs);
return TRUE;
return true;
}
sfree(pairs);
return FALSE;
return false;
}
static void compute_kclues(struct block_structure *cages, digit *kclues,
@ -4135,7 +4135,7 @@ static game_state *new_game(midend *me, const game_params *params,
state->pencil = snewn(area * cr, unsigned char);
memset(state->pencil, 0, area * cr);
state->immutable = snewn(area, unsigned char);
memset(state->immutable, FALSE, area);
memset(state->immutable, false, area);
state->blocks = alloc_block_structure (c, r, area, cr, cr);
@ -4146,12 +4146,12 @@ static game_state *new_game(midend *me, const game_params *params,
state->kblocks = NULL;
state->kgrid = NULL;
}
state->completed = state->cheated = FALSE;
state->completed = state->cheated = false;
desc = spec_to_grid(desc, state->grid, area);
for (i = 0; i < area; i++)
if (state->grid[i] != 0)
state->immutable[i] = TRUE;
state->immutable[i] = true;
if (r == 1) {
const char *err;
@ -4508,8 +4508,8 @@ static bool game_can_format_as_text_now(const game_params *params)
* it unusable.
*/
if (params->killer)
return FALSE;
return TRUE;
return false;
return true;
}
static char *game_text_format(const game_state *state)
@ -4710,7 +4710,7 @@ static game_state *execute_move(const game_state *from, const char *move)
const char *p;
ret = dup_game(from);
ret->completed = ret->cheated = TRUE;
ret->completed = ret->cheated = true;
p = move+1;
for (n = 0; n < cr*cr; n++) {
@ -4745,7 +4745,7 @@ static game_state *execute_move(const game_state *from, const char *move)
if (!ret->completed && check_valid(
cr, ret->blocks, ret->kblocks, ret->kgrid,
ret->xtype, ret->grid)) {
ret->completed = TRUE;
ret->completed = true;
}
}
return ret;
@ -4839,7 +4839,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
struct game_drawstate *ds = snew(struct game_drawstate);
int cr = state->cr;
ds->started = FALSE;
ds->started = false;
ds->cr = cr;
ds->xtype = state->xtype;
ds->grid = snewn(cr*cr, digit);
@ -5266,7 +5266,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
*/
if (!ds->started) {
draw_update(dr, 0, 0, SIZE(cr), SIZE(cr));
ds->started = TRUE;
ds->started = true;
}
}
@ -5293,8 +5293,8 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
if (state->completed)
return FALSE;
return TRUE;
return false;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -5538,10 +5538,10 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
*/
if (state->kblocks) {
print_line_width(dr, TILE_SIZE / 40);
print_line_dotted(dr, TRUE);
print_line_dotted(dr, true);
outline_block_structure(dr, ds, state, state->kblocks, ink,
5 * TILE_SIZE / 40);
print_line_dotted(dr, FALSE);
print_line_dotted(dr, false);
for (y = 0; y < cr; y++)
for (x = 0; x < cr; x++)
if (state->kgrid[y*cr+x]) {
@ -5586,15 +5586,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
TRUE, game_configure, custom_params,
true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
TRUE, solve_game,
TRUE, game_can_format_as_text_now, game_text_format,
true, solve_game,
true, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -5611,9 +5611,9 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
true, false, game_print_size, game_print,
false, /* wants_statusbar */
false, game_timing_state,
REQUIRE_RBUTTON | REQUIRE_NUMPAD, /* flags */
};
@ -5625,15 +5625,15 @@ int main(int argc, char **argv)
game_state *s;
char *id = NULL, *desc;
const char *err;
int grade = FALSE;
int grade = false;
struct difficulty dlev;
while (--argc > 0) {
char *p = *++argv;
if (!strcmp(p, "-v")) {
solver_show_working = TRUE;
solver_show_working = true;
} else if (!strcmp(p, "-g")) {
grade = TRUE;
grade = true;
} else if (*p == '-') {
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
return 1;