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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
This commit is contained in:
42
unequal.c
42
unequal.c
@ -132,7 +132,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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char buf[80];
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if (i < 0 || i >= lenof(unequal_presets))
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return FALSE;
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return false;
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ret = snew(game_params);
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*ret = unequal_presets[i]; /* structure copy */
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@ -144,7 +144,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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*name = dupstr(buf);
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*params = ret;
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return TRUE;
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return true;
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}
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static game_params *default_params(void)
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@ -451,7 +451,7 @@ static int c2n(int c, int order) {
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static bool game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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return true;
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}
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static char *game_text_format(const game_state *state)
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@ -642,7 +642,7 @@ static int solver_links(struct latin_solver *solver, void *vctx)
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j+1, link->gx+1, link->gy+1);
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}
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#endif
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cube(link->gx, link->gy, j+1) = FALSE;
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cube(link->gx, link->gy, j+1) = false;
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nchanged++;
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}
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}
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@ -660,7 +660,7 @@ static int solver_links(struct latin_solver *solver, void *vctx)
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j+1, link->lx+1, link->ly+1);
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}
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#endif
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cube(link->lx, link->ly, j+1) = FALSE;
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cube(link->lx, link->ly, j+1) = false;
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nchanged++;
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}
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}
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@ -697,7 +697,7 @@ static int solver_adjacent(struct latin_solver *solver, void *vctx)
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if (isadjacent && (gd == 1)) continue;
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if (!isadjacent && (gd != 1)) continue;
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if (cube(nx, ny, n+1) == FALSE)
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if (cube(nx, ny, n+1) == false)
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continue; /* already discounted this possibility. */
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#ifdef STANDALONE_SOLVER
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@ -709,7 +709,7 @@ static int solver_adjacent(struct latin_solver *solver, void *vctx)
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solver_recurse_depth*4, "", n+1, nx+1, ny+1);
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}
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#endif
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cube(nx, ny, n+1) = FALSE;
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cube(nx, ny, n+1) = false;
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nchanged++;
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}
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}
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@ -745,7 +745,7 @@ static int solver_adjacent_set(struct latin_solver *solver, void *vctx)
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memset(scratch, 0, o*sizeof(int));
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for (n = 0; n < o; n++) {
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if (cube(x, y, n+1) == FALSE) continue;
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if (cube(x, y, n+1) == false) continue;
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for (nn = 0; nn < o; nn++) {
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if (n == nn) continue;
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@ -762,7 +762,7 @@ static int solver_adjacent_set(struct latin_solver *solver, void *vctx)
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* currently set but are not indicated in scratch. */
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for (n = 0; n < o; n++) {
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if (scratch[n] == 1) continue;
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if (cube(nx, ny, n+1) == FALSE) continue;
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if (cube(nx, ny, n+1) == false) continue;
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#ifdef STANDALONE_SOLVER
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if (solver_show_working) {
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@ -773,7 +773,7 @@ static int solver_adjacent_set(struct latin_solver *solver, void *vctx)
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solver_recurse_depth*4, "", n+1, nx+1, ny+1);
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}
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#endif
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cube(nx, ny, n+1) = FALSE;
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cube(nx, ny, n+1) = false;
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nchanged++;
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}
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}
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@ -1462,7 +1462,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (IS_CURSOR_MOVE(button)) {
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if (shift_or_control) {
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int nx = ui->hx, ny = ui->hy, i, self;
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move_cursor(button, &nx, &ny, ds->order, ds->order, FALSE);
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move_cursor(button, &nx, &ny, ds->order, ds->order, false);
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ui->hshow = ui->hcursor = 1;
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for (i = 0; i < 4 && (nx != ui->hx + adjthan[i].dx ||
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@ -1490,7 +1490,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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return dupstr(buf);
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} else {
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move_cursor(button, &ui->hx, &ui->hy, ds->order, ds->order, FALSE);
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move_cursor(button, &ui->hx, &ui->hy, ds->order, ds->order, false);
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ui->hshow = ui->hcursor = 1;
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return UI_UPDATE;
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}
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@ -1553,14 +1553,14 @@ static game_state *execute_move(const game_state *state, const char *move)
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/* real change to grid; check for completion */
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if (!ret->completed && check_complete(ret->nums, ret, 1) > 0)
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ret->completed = TRUE;
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ret->completed = true;
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}
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return ret;
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} else if (move[0] == 'S') {
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const char *p;
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ret = dup_game(state);
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ret->completed = ret->cheated = TRUE;
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ret->completed = ret->cheated = true;
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p = move+1;
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for (i = 0; i < state->order*state->order; i++) {
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@ -1954,7 +1954,7 @@ static int game_status(const game_state *state)
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static bool game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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return true;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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@ -2017,15 +2017,15 @@ const struct game thegame = {
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encode_params,
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free_params,
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dup_params,
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TRUE, game_configure, custom_params,
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true, game_configure, custom_params,
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validate_params,
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new_game_desc,
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validate_desc,
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new_game,
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dup_game,
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free_game,
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TRUE, solve_game,
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TRUE, game_can_format_as_text_now, game_text_format,
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true, solve_game,
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true, game_can_format_as_text_now, game_text_format,
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new_ui,
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free_ui,
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encode_ui,
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@ -2042,9 +2042,9 @@ const struct game thegame = {
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game_anim_length,
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game_flash_length,
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game_status,
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TRUE, FALSE, game_print_size, game_print,
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FALSE, /* wants_statusbar */
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FALSE, game_timing_state,
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true, false, game_print_size, game_print,
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false, /* wants_statusbar */
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false, game_timing_state,
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REQUIRE_RBUTTON | REQUIRE_NUMPAD, /* flags */
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};
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