Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

View File

@ -122,7 +122,7 @@ static game_params *default_params(void)
static bool game_fetch_preset(int i, char **name, game_params **params)
{
return FALSE;
return false;
}
static void free_params(game_params *params)
@ -337,7 +337,7 @@ int solver_attempt(struct solver_scratch *sc, const unsigned char *grid,
int w = sc->w, h = sc->h, k = sc->k;
int wh = w*h;
int i, x, y;
int done_something_overall = FALSE;
int done_something_overall = false;
/*
* Set up the contents array from the grid.
@ -348,7 +348,7 @@ int solver_attempt(struct solver_scratch *sc, const unsigned char *grid,
sc->contents[dsf_canonify(sc->dsf, i)*k+grid[i]] = i;
while (1) {
int done_something = FALSE;
int done_something = false;
/*
* Go over the grid looking for reasons to add to the
@ -393,7 +393,7 @@ int solver_attempt(struct solver_scratch *sc, const unsigned char *grid,
printf("Disconnecting %d and %d (%c)\n", yx, yx2, 'A'+i);
#endif
solver_disconnect(sc, yx, yx2);
done_something = done_something_overall = TRUE;
done_something = done_something_overall = true;
/*
* We have just made a deduction which hinges
@ -467,7 +467,7 @@ int solver_attempt(struct solver_scratch *sc, const unsigned char *grid,
printf("Connecting %d and %d\n", i, sc->tmp[i]);
#endif
solver_connect(sc, i, sc->tmp[i]);
done_something = done_something_overall = TRUE;
done_something = done_something_overall = true;
break;
}
}
@ -683,7 +683,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
static bool game_can_format_as_text_now(const game_params *params)
{
return TRUE;
return true;
}
static char *game_text_format(const game_state *state)
@ -805,7 +805,7 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
return TRUE;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -828,15 +828,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
FALSE, game_configure, custom_params,
false, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
FALSE, solve_game,
FALSE, game_can_format_as_text_now, game_text_format,
false, solve_game,
false, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -853,8 +853,8 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
FALSE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
false, false, game_print_size, game_print,
false, /* wants_statusbar */
false, game_timing_state,
0, /* flags */
};