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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
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@ -122,7 +122,7 @@ static game_params *default_params(void)
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static bool game_fetch_preset(int i, char **name, game_params **params)
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{
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return FALSE;
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return false;
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}
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static void free_params(game_params *params)
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@ -337,7 +337,7 @@ int solver_attempt(struct solver_scratch *sc, const unsigned char *grid,
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int w = sc->w, h = sc->h, k = sc->k;
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int wh = w*h;
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int i, x, y;
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int done_something_overall = FALSE;
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int done_something_overall = false;
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/*
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* Set up the contents array from the grid.
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@ -348,7 +348,7 @@ int solver_attempt(struct solver_scratch *sc, const unsigned char *grid,
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sc->contents[dsf_canonify(sc->dsf, i)*k+grid[i]] = i;
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while (1) {
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int done_something = FALSE;
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int done_something = false;
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/*
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* Go over the grid looking for reasons to add to the
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@ -393,7 +393,7 @@ int solver_attempt(struct solver_scratch *sc, const unsigned char *grid,
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printf("Disconnecting %d and %d (%c)\n", yx, yx2, 'A'+i);
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#endif
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solver_disconnect(sc, yx, yx2);
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done_something = done_something_overall = TRUE;
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done_something = done_something_overall = true;
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/*
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* We have just made a deduction which hinges
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@ -467,7 +467,7 @@ int solver_attempt(struct solver_scratch *sc, const unsigned char *grid,
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printf("Connecting %d and %d\n", i, sc->tmp[i]);
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#endif
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solver_connect(sc, i, sc->tmp[i]);
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done_something = done_something_overall = TRUE;
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done_something = done_something_overall = true;
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break;
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}
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}
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@ -683,7 +683,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
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static bool game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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return true;
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}
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static char *game_text_format(const game_state *state)
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@ -805,7 +805,7 @@ static int game_status(const game_state *state)
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static bool game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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return true;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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@ -828,15 +828,15 @@ const struct game thegame = {
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encode_params,
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free_params,
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dup_params,
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FALSE, game_configure, custom_params,
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false, game_configure, custom_params,
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validate_params,
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new_game_desc,
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validate_desc,
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new_game,
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dup_game,
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free_game,
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FALSE, solve_game,
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FALSE, game_can_format_as_text_now, game_text_format,
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false, solve_game,
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false, game_can_format_as_text_now, game_text_format,
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new_ui,
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free_ui,
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encode_ui,
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@ -853,8 +853,8 @@ const struct game thegame = {
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game_anim_length,
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game_flash_length,
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game_status,
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FALSE, FALSE, game_print_size, game_print,
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FALSE, /* wants_statusbar */
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FALSE, game_timing_state,
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false, false, game_print_size, game_print,
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false, /* wants_statusbar */
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false, game_timing_state,
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0, /* flags */
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};
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