Replace TRUE/FALSE with C99 true/false throughout.

This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
This commit is contained in:
Simon Tatham
2018-11-13 21:44:02 +00:00
parent 064da87682
commit a550ea0a47
64 changed files with 2111 additions and 2118 deletions

View File

@ -174,7 +174,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
char str[80];
if (i < 0 || i >= lenof(slide_presets))
return FALSE;
return false;
ret = snew(game_params);
*ret = slide_presets[i];
@ -187,7 +187,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
*name = dupstr(str);
*params = ret;
return TRUE;
return true;
}
static void free_params(game_params *params)
@ -481,10 +481,10 @@ static int solve_board(int w, int h, unsigned char *board,
*/
for (i = 0; i < wh; i++) {
next[i] = -1;
anchors[i] = FALSE;
anchors[i] = false;
which[i] = -1;
if (ISANCHOR(b->data[i])) {
anchors[i] = TRUE;
anchors[i] = true;
which[i] = i;
} else if (ISDIST(b->data[i])) {
j = i - b->data[i];
@ -503,7 +503,7 @@ static int solve_board(int w, int h, unsigned char *board,
mqhead = mqtail = 0;
for (j = 0; j < wh; j++)
movereached[j] = FALSE;
movereached[j] = false;
movequeue[mqtail++] = i;
while (mqhead < mqtail) {
int pos = movequeue[mqhead++];
@ -542,7 +542,7 @@ static int solve_board(int w, int h, unsigned char *board,
*/
if (movereached[newpos])
continue;
movereached[newpos] = TRUE;
movereached[newpos] = true;
movequeue[mqtail++] = newpos;
/*
@ -656,7 +656,7 @@ static void generate_board(int w, int h, int *rtx, int *rty, int *minmoves,
forcefield = snewn(wh, unsigned char);
board2 = snewn(wh, unsigned char);
memset(board, ANCHOR, wh);
memset(forcefield, FALSE, wh);
memset(forcefield, false, wh);
for (i = 0; i < w; i++)
board[i] = board[i+w*(h-1)] = WALL;
for (i = 0; i < h; i++)
@ -680,7 +680,7 @@ static void generate_board(int w, int h, int *rtx, int *rty, int *minmoves,
*/
tx = w-2;
ty = h-3;
forcefield[ty*w+tx+1] = forcefield[(ty+1)*w+tx+1] = TRUE;
forcefield[ty*w+tx+1] = forcefield[(ty+1)*w+tx+1] = true;
board[ty*w+tx+1] = board[(ty+1)*w+tx+1] = EMPTY;
/*
@ -799,7 +799,7 @@ static void generate_board(int w, int h, int *rtx, int *rty, int *minmoves,
* Didn't work. Revert the merge.
*/
memcpy(board, board2, wh);
tried_merge[c1 * wh + c2] = tried_merge[c2 * wh + c1] = TRUE;
tried_merge[c1 * wh + c2] = tried_merge[c2 * wh + c1] = true;
} else {
int c;
@ -904,7 +904,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
goto done;
}
link[i] = -1;
active[i] = FALSE;
active[i] = false;
if (*desc == 'f' || *desc == 'F') {
desc++;
if (!*desc) {
@ -937,8 +937,8 @@ static const char *validate_desc(const game_params *params, const char *desc)
link[i] = i - dist;
active[i] = TRUE;
active[link[i]] = FALSE;
active[i] = true;
active[link[i]] = false;
i++;
} else {
int c = *desc++;
@ -1016,12 +1016,12 @@ static game_state *new_game(midend *me, const game_params *params,
i = 0;
while (*desc && *desc != ',') {
int f = FALSE;
int f = false;
assert(i < wh);
if (*desc == 'f') {
f = TRUE;
f = true;
desc++;
assert(*desc);
}
@ -1072,7 +1072,7 @@ static game_state *new_game(midend *me, const game_params *params,
else
state->completed = -1;
state->cheated = FALSE;
state->cheated = false;
state->soln = NULL;
state->soln_index = -1;
@ -1166,7 +1166,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
static bool game_can_format_as_text_now(const game_params *params)
{
return TRUE;
return true;
}
static char *game_text_format(const game_state *state)
@ -1189,7 +1189,7 @@ static game_ui *new_ui(const game_state *state)
int w = state->w, h = state->h, wh = w*h;
game_ui *ui = snew(game_ui);
ui->dragging = FALSE;
ui->dragging = false;
ui->drag_anchor = ui->drag_currpos = -1;
ui->drag_offset_x = ui->drag_offset_y = -1;
ui->reachable = snewn(wh, unsigned char);
@ -1263,7 +1263,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
i -= state->board[i];
assert(i >= 0 && i < wh);
ui->dragging = TRUE;
ui->dragging = true;
ui->drag_anchor = i;
ui->drag_offset_x = tx - (i % w);
ui->drag_offset_y = ty - (i / w);
@ -1274,9 +1274,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
* the anchor, to find all the places to which this block
* can be dragged.
*/
memset(ui->reachable, FALSE, wh);
memset(ui->reachable, false, wh);
qhead = qtail = 0;
ui->reachable[i] = TRUE;
ui->reachable[i] = true;
ui->bfs_queue[qtail++] = i;
for (j = i; j < wh; j++)
if (state->board[j] == DIST(j - i))
@ -1334,7 +1334,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
* disqualifying this position, mark it as
* reachable for this drag.
*/
ui->reachable[newpos] = TRUE;
ui->reachable[newpos] = true;
ui->bfs_queue[qtail++] = newpos;
}
}
@ -1390,7 +1390,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
} else
str = ""; /* null move; just update the UI */
ui->dragging = FALSE;
ui->dragging = false;
ui->drag_anchor = ui->drag_currpos = -1;
ui->drag_offset_x = ui->drag_offset_y = -1;
memset(ui->reachable, 0, wh);
@ -1422,7 +1422,7 @@ static int move_piece(int w, int h, const unsigned char *src,
int i, j;
if (!ISANCHOR(dst[from]))
return FALSE;
return false;
/*
* Scan to the far end of the piece's linked list.
@ -1444,15 +1444,15 @@ static int move_piece(int w, int h, const unsigned char *src,
for (j = i; j >= 0; j = (ISDIST(src[j]) ? j - src[j] : -1)) {
int jn = j + to - from;
if (jn < 0 || jn >= wh)
return FALSE;
return false;
if (dst[jn] == EMPTY && (!ff[jn] || src[from] == MAINANCHOR)) {
dst[jn] = src[j];
} else {
return FALSE;
return false;
}
}
return TRUE;
return true;
}
static game_state *execute_move(const game_state *state, const char *move)
@ -1478,7 +1478,7 @@ static game_state *execute_move(const game_state *state, const char *move)
ret->soln->moves = NULL;
ret->soln->refcount = 1;
ret->soln_index = 0;
ret->cheated = TRUE;
ret->cheated = true;
movesize = 0;
move++;
@ -1673,7 +1673,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
ds->tilesize = 0;
ds->w = w;
ds->h = h;
ds->started = FALSE;
ds->started = false;
ds->grid = snewn(wh, unsigned long);
for (i = 0; i < wh; i++)
ds->grid[i] = ~(unsigned long)0;
@ -2130,7 +2130,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
* background-colour rectangle covering the whole window.
*/
draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND);
ds->started = TRUE;
ds->started = true;
}
/*
@ -2297,7 +2297,7 @@ static int game_status(const game_state *state)
static bool game_timing_state(const game_state *state, game_ui *ui)
{
return TRUE;
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
@ -2320,15 +2320,15 @@ const struct game thegame = {
encode_params,
free_params,
dup_params,
TRUE, game_configure, custom_params,
true, game_configure, custom_params,
validate_params,
new_game_desc,
validate_desc,
new_game,
dup_game,
free_game,
TRUE, solve_game,
TRUE, game_can_format_as_text_now, game_text_format,
true, solve_game,
true, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,
@ -2345,9 +2345,9 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
game_status,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,
false, false, game_print_size, game_print,
true, /* wants_statusbar */
false, game_timing_state,
0, /* flags */
};
@ -2360,7 +2360,7 @@ int main(int argc, char **argv)
game_params *p;
game_state *s;
char *id = NULL, *desc, *err;
int count = FALSE;
int count = false;
int ret;
int *moves;
@ -2368,11 +2368,11 @@ int main(int argc, char **argv)
char *p = *++argv;
/*
if (!strcmp(p, "-v")) {
verbose = TRUE;
verbose = true;
} else
*/
if (!strcmp(p, "-c")) {
count = TRUE;
count = true;
} else if (*p == '-') {
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
return 1;