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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
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@ -169,7 +169,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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char namebuf[80];
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if (i < 0 || i >= lenof(sokoban_presets))
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return FALSE;
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return false;
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p = sokoban_presets[i];
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ret = dup_params(&p);
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@ -178,7 +178,7 @@ static bool game_fetch_preset(int i, char **name, game_params **params)
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*params = ret;
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*name = retname;
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return TRUE;
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return true;
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}
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static void decode_params(game_params *params, char const *string)
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@ -741,7 +741,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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* many moves to try?
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*/
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grid = snewn(w*h, unsigned char);
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sokoban_generate(w, h, grid, w*h, FALSE, rs);
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sokoban_generate(w, h, grid, w*h, false, rs);
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desclen = descpos = descsize = 0;
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desc = NULL;
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@ -849,7 +849,7 @@ static game_state *new_game(midend *me, const game_params *params,
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state->p = *params; /* structure copy */
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state->grid = snewn(w*h, unsigned char);
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state->px = state->py = -1;
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state->completed = FALSE;
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state->completed = false;
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i = 0;
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@ -906,7 +906,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
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static bool game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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return true;
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}
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static char *game_text_format(const game_state *state)
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@ -1158,20 +1158,20 @@ static game_state *execute_move(const game_state *state, const char *move)
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* no free target squares, and no deep pits at all.
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*/
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if (!ret->completed) {
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freebarrels = FALSE;
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freetargets = FALSE;
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freebarrels = false;
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freetargets = false;
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for (i = 0; i < w*h; i++) {
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int v = ret->grid[i];
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if (IS_BARREL(v) && !IS_ON_TARGET(v))
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freebarrels = TRUE;
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freebarrels = true;
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if (v == DEEP_PIT || v == PIT ||
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(!IS_BARREL(v) && IS_ON_TARGET(v)))
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freetargets = TRUE;
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freetargets = true;
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}
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if (!freebarrels || !freetargets)
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ret->completed = TRUE;
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ret->completed = true;
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}
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return ret;
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@ -1261,7 +1261,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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ds->grid = snewn(w*h, unsigned short);
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for (i = 0; i < w*h; i++)
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ds->grid[i] = INVALID;
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ds->started = FALSE;
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ds->started = false;
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return ds;
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}
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@ -1371,7 +1371,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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draw_line(dr, COORD(x), COORD(0), COORD(x), COORD(h),
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COL_LOWLIGHT);
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ds->started = TRUE;
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ds->started = true;
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}
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/*
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@ -1421,7 +1421,7 @@ static int game_status(const game_state *state)
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static bool game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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return true;
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}
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static void game_print_size(const game_params *params, float *x, float *y)
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@ -1444,15 +1444,15 @@ const struct game thegame = {
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encode_params,
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free_params,
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dup_params,
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TRUE, game_configure, custom_params,
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true, game_configure, custom_params,
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validate_params,
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new_game_desc,
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validate_desc,
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new_game,
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dup_game,
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free_game,
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FALSE, solve_game,
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FALSE, game_can_format_as_text_now, game_text_format,
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false, solve_game,
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false, game_can_format_as_text_now, game_text_format,
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new_ui,
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free_ui,
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encode_ui,
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@ -1469,8 +1469,8 @@ const struct game thegame = {
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game_anim_length,
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game_flash_length,
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game_status,
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FALSE, FALSE, game_print_size, game_print,
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FALSE, /* wants_statusbar */
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FALSE, game_timing_state,
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false, false, game_print_size, game_print,
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false, /* wants_statusbar */
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false, game_timing_state,
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0, /* flags */
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};
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