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Make the code base clean under -Wwrite-strings.
I've also added that warning option and -Werror to the build script, so that I'll find out if I break this property in future.
This commit is contained in:
5
loopy.c
5
loopy.c
@ -295,7 +295,7 @@ static grid_type grid_types[] = { GRIDLIST(GRID_GRIDTYPE) };
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#define NUM_GRID_TYPES (sizeof(grid_types) / sizeof(grid_types[0]))
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static const struct {
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int amin, omin;
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char *aerr, *oerr;
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const char *aerr, *oerr;
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} grid_size_limits[] = { GRIDLIST(GRID_SIZES) };
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/* Generates a (dynamically allocated) new grid, according to the
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@ -760,7 +760,8 @@ static const char *validate_desc(const game_params *params, const char *desc)
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{
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int count = 0;
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grid *g;
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char *grid_desc, *ret;
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char *grid_desc;
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const char *ret;
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/* It's pretty inefficient to do this just for validation. All we need to
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* know is the precise number of faces. */
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