Make the code base clean under -Wwrite-strings.

I've also added that warning option and -Werror to the build script,
so that I'll find out if I break this property in future.
This commit is contained in:
Simon Tatham
2017-10-01 14:45:12 +01:00
parent 3276376d1b
commit a58c1b216b
35 changed files with 107 additions and 96 deletions

View File

@ -295,7 +295,7 @@ static grid_type grid_types[] = { GRIDLIST(GRID_GRIDTYPE) };
#define NUM_GRID_TYPES (sizeof(grid_types) / sizeof(grid_types[0]))
static const struct {
int amin, omin;
char *aerr, *oerr;
const char *aerr, *oerr;
} grid_size_limits[] = { GRIDLIST(GRID_SIZES) };
/* Generates a (dynamically allocated) new grid, according to the
@ -760,7 +760,8 @@ static const char *validate_desc(const game_params *params, const char *desc)
{
int count = 0;
grid *g;
char *grid_desc, *ret;
char *grid_desc;
const char *ret;
/* It's pretty inefficient to do this just for validation. All we need to
* know is the precise number of faces. */