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Make the code base clean under -Wwrite-strings.
I've also added that warning option and -Werror to the build script, so that I'll find out if I break this property in future.
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@ -1108,7 +1108,8 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
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static char *sel_movedesc(game_ui *ui, const game_state *state)
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{
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int i;
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char *ret, *sep, buf[80];
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char *ret, buf[80];
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const char *sep;
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int retlen, retsize;
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retsize = 256;
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